Park / Shiitake
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13-June 10
- Views 3,418
- Downloads 639
- Fans 0
- Comments 18
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66.15%(required: 65%)
Design
Kumba 90% robbie92 80% Six Frags 80% Liampie 75% Ozone 75% posix 75% chapelz 65% turbin3 65% CedarPoint6 60% inVersed 60% SSSammy 60% ][ntamin22 60% geewhzz 55% Evil WME 50% 5dave 45% 66.15% -
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Themeparkmaster has been a fixture in the community for several years. His first release at New Element earned him third place in NE's Blockbuster Challenge. He has also had two Silver accolades with The Burning Secret, and Secrets of Venice, a group release from RCTU. Along with these impressive achievements, he has played in 2 seasons of Head-2-Head, even captaining a team in Head-2-Head 3, the MoLLesters. He then went mysteriously AWOL after abandoning his Busch Gardens park around 2003, but now he’s back, in 2010, with the next NE Design, Shiitake! | Read On...
The architecture was good, and there were plenty of small details there. I think I'd have rated this 14/20.
before people rip you apart for that comment
Also This ride is certainly more completely themed than your entries so far GigaG
I'm torn by this design. as much of a fan I am of TPM im not sold on this design. I love the randomness of it but for me the pacing is poor and that really drags the ride down. However its different enough and themed well enough to scrape a design for me and the overall score reflects that pretty well.
Looking forwards to more work TPM. No one does offbeat themes quite as well in LL and its great to see more LL on the site as always
On a slightly different tack... not enough parks have giant mushrooms in them
+ Little things are harder to pull off in LL, but you did it well.
+ Theme
+ Architecture
+ The use of fountains
+- The layout was mostly good, but some spots weren't. Especially the big diveloop
+- Pacing. I don't really mind if a coaster has hangtime, but here it doesn't look right. The boosters before the brakesection shouldn't be necessary.
+- The colour schemes of the coaster and the theming were so different, it almost looks random.
- The chaos got out of hand in a few spots...
All in all I liked it, but the chaos almost screwed up this design. Overall a nice effort though. Congratulations, and thanks for your awesome comeback!
inVersed Offline
I think I made it clear in the read me but if anyone hasn't had a chance to read it; this was literally the first thing I have attempted in RCT for a good number of years and was never initially intended to be a design (truth be told I wasn't sure if it would ever get finished as I have been known to bore easily with most projects). It was really just a scrapbrook of a map for me to try out certain things and get to grips with the game again and codex. That's why it appears as a bit of a cluster-fuck.
As for the coaster, I just wanted to build a Sheikra style B&M with a drop over a waterfall, the rest of the layout wasn't highly thought out...it just needed to get back to the station
As I was finishing this design and since it was submitted my RCT 'vision', if you like, has changed and I have come to appreciate the more realistic style of building and I doubt that you will see anything like 'Shiitake' from me again. Nevertheless it was fun to build and thanks for the awesome logo and write up.
GigaG...if you can build like this then please do and stop submitting garbage.
I liked this. It was pleasant and had charm. By all means it had it's faultsm, but it was highly enjoyable. Well done.
i looked at this again just before, and i apreciate it more now.
I appreciate your attention to small details
While obviously different takes on different kinds of fungus, I have to say I like the waterslide "pouf factor."