Park / Bijou Magique

46 Comments

  • iris%s's Photo
    RCTFusion bias my ass! Our first spotlight in four months comes to a promising upcoming parkmaker, one of the most reliable and solid builders we've seen in quite some time, as he brings us Bijou Magique. Automatically granting Turtle a Parkmaker Spot at NE3, he will be one of the *several* new NE Parkmakers that go up when the site does. While he's not the flashiest or best hacker, Turtle has proven that having the fundamentals down to a pat is still good enough these days, and that building actual parks is still the best way to become an NE Parkmaker.
  • Alpengeist%s's Photo
    Awsome work Turtle!! Lovely spoghtlight you have there
  • Outlaw%s's Photo
    Wow! This was much better than I anticipated. I had no idea Turtle was capable of something so breathtaking. I loved every aspect of it, even the small areas were well done, and the major attractions left nothing to be desired. Great work!
  • tracidEdge%s's Photo
    This is beautiful. Not too flashy or over the top, but just right. Iguaca Falls is my favorite area, by far. I loved the atmosphere in it, and I liked the coaster, too, with Finch's Landing being my second favorite area. I'd have to say that Chariot of the Gods is my favorite coaster in the park. I loved the way it interacted with the landscaping and the scenery. The only areas that I didn't like were Lost Continent and Al-Hassan Oasis. They just didn't do it for me.

    Congarts on the spotlight and being a parkmaker when NE3 goes up.
  • Jacko Shanty%s's Photo
    Yay Turtle! ! I knew this would make Spotlight! Congrats on this and such an awesome park!
  • inVersed%s's Photo
    Wow, that is an amzing park you got there, turtle. Great job.
  • mantis%s's Photo
    Excellent work, dude! I'm glad to see someone keeping the RCTUK soul alive today, and especially with such flair.

    The whole park was very classy. Hell, even the logo was classy, and the name too. The entrance was a nice taster, and from the screens you'd shown I was expecting more of the same throughout the map. Well, there was a lot of class and a lot of loveliness, but my favourite parts came when that loveliness had a bit of panache added in. La Rochelle, for example, was astounding. This is the sort of thing DJ has been showing us and it really is a style i'd like to see more of - stunning landscaping, brash colours, bold architecture and really adventurous ridemaking. 10+ excitement dueling river rides with drops straight out of the station are exactly what I like to see, and those large blood red buildings with the coaster-track ornamentation demonstrate what's possible when you take the good stuff from both games and go wild with them. And that ship was the icing on the cake. This area could have been bigger.

    Al Hassan Oasis was nice, but slightly small - I would have liked to have seen a larger attraction there, perhaps at the expense of some of Lost Continent, which, while lovely, did seem to be overly large for the map. The duelers had excellent colours, but the layouts were average. If I hadn't seen Two Forces i'd probably say they were good, but Two Forces really demonstrated what can be done with duelers, and a few better-timed classic duels (along with some innovative ones) wouldn't have gone amiss. The electric fencing was a nice touch. I wasn't especially keen on the river rapids either. In an area as big as that I think you could have gone all out with the rapids, with the realistic station loading and some effects. Lost Continent seemed lacking in contents, really, for such a big area.

    That's in big contrast to Iguaca Falls, which was a return to the striking, surprising style of La Rochelle. Stunning landscaping, taking a leaf out of WME's book in terms of taking risks with challenging rifts and ranges. The coaster was nice, too, although a little awkward in places. Nice bird statue, too, and here I liked the small attractions (and Jaguar made me smile thinking of Ancient Ruins, oh so long ago). It's funny that this area is so busy, with more main attractions than Lost Continent. A little more balance between areas would be great in future parks, and some more whole-map equilibrium. Most of my favourite parks do have discrepancies in area size, but this is never so pronounced as to make me wish areas were bigger/smaller. Here I really wanted to see more of La Rochelle and less of Lost Continent.

    Mycenae was in the middle, really. I did like the theme but it was less challenging than the others, and didn't grab my attention as much. The height tricks with the pathways were reminiscent of Butterfinger's amazing overlaying in Trojan Dynasty, and it's good to see you really trying with the different architectural tricks (building into the sides of mountains, for example). Sometimes, though, there's the odd building which looks quite mundane - even more so when built next to something much more interesting. In really great parks you find that most of the buildings have something interesting about them. The coaster hugged the terrain well, but also suffered from being underground for too long. It had a bit of the Kentaur about it, but Kentaur was proudly displayed for much of its course - this woodie seemed to want to hide most of the time!

    The central lake was expansive and might have been better with another feature in it, but I also wonder if that would look forced. The park already had many areas, so I suppose another would reduce the impact of each. It'd be good to see a different park layout next time, because it's always great to see people challenging themselves.

    I really enjoyed looking at this park (which might be evident in the length of this reply...for an rct2 park!), and congratulations on the parkmaker spot, but moreso on the spotlight. In spite of people muttering about it losing its value, it is still what I hold to be the pinnacle of RCT achievement, and it is the best platform from which to share your enjoyment of the game. And well done on advertising this park - enough to keep peoples interest piqued, but not too much to reduce the interest of the final product.

    All in all, thanks for sharing this with us! Now, get back to bouncing around - Beijing? :D
  • OhioCoasteRFreaK36%s's Photo
    Alright!! Fusion's first spotlight!! atleast to my knowledge :lol:

    This looks like one of my favorite spotlights ever!
  • MachChunk 2%s's Photo
    Awesome, congrats. :)
  • Aeroglobe%s's Photo
    Wow... looking amazing! Congrats on the spot and the parkmaker spot, nice job!

    Aérôglòbe Posted Image
  • Titan%s's Photo
    Way to go Turtle!
  • Drew%s's Photo
    Congratulations, Turtle. You already know what I think about it, but let me say it again: you definitley deserved this.
    Congratulations again, and I can't wait to see more from you, and hopefully I'll work with you in the future.
  • Phatage%s's Photo
    It was a good park. I think that what kept it from being a great park and even spotlight worthy in my opinion much less SA worthy is the lack of variation in the entire park. I did see some good ideas here and there regarding the architecture and the theming was nice, but it seemed like every section was some city built on very hilly if not mountainous terrain, each containing very little rides and the park as a whole contained had a huge need for more rides, especially coasters. Even though people go to parks to enjoy the theming and atmosphere, the thing that keeps them coming back are the rides. I think that it shows in the comments you've gotten in this thread disregarding Mantis' in that either these people haven't seen the park in game yet or have and am somewhat feeling the same as I do, that there is a lack to comment on because of the lack of variation and thus a lack of me wanting to look at it again compared to something from somebody like Jkay or Supertrooper.

    Congradulations anyway though, and welcome to the team.
  • Geoff%s's Photo
    YAY TURTLE!

    you are my hero.

    A classy, sharp, and talented undiscovered parkmaker finally shows what he's made of.

    AMAZING!!!!!
  • JKay%s's Photo
    Well Turtle, you really have impressed me. The minute I saw this park I knew it had the potential to get this far. Its also very relieving to see that any friction between RCTF & NE has completely melted away. Congrats on your achievement and well-deserved parkmaker spot!
  • Micool%s's Photo
    Well Turtle I'm sorry I couldn't open the park but it looks absolutely lovely. Especially the one where the river ride drop goes through the log flume loops, that is incredible. I also love the look of the architecture, at least from far away. It looks extremely well structured. You know when you see a spotlight worthy park when you see it and you get tingly, like you know it's special.

    Uh...

    At least I do....

    Um...

    I want to be a parkmaker :(
  • Highball%s's Photo
    Congrats, Turtle. This has been a long time coming for you. B)
  • chapelz%s's Photo
    I see you decided to take the island out of the lake. Anyways awesome park dude and well deserved might I add.
  • gymkid dude%s's Photo
    i knew it! Awesome work turtle. I agree with mantis' comments quite a bit, so much so that i wish i wouldve thought of it first :-). Awesome park, that river ride is great, and mccaw rox0rses.
  • Timothy Cross%s's Photo
    Congrats Turtle, on your spotlight as well as park maker spot. Great park I must say. Maybe, as Phatage pointed out, there were a slight lack of rides. That's the only fault I can see though. Rest of the park was well done. Again, congradulations... well deserved.