Park / Dimensions: Realms of Creation

123 Comments

  • Toon%s's Photo

    is Toon still around these days


    Rarely, but I keep an eye on things :mantis:
  • Magnus%s's Photo
    Can we please work on NE4 to see some more popular names pop up again. ;)
  • Six Frags%s's Photo
    Well, since I promised to Kumba I would spend my 1000th post to posting my review of DRC, here it is!

    DRC Review

    Entry Area

    Atmosphere: Well, first off, I want to explain the criteria 'Atmosphere'. In my opinion, atmosphere is the most important in a park. In short, atmosphere is a combined total of all factors that make a great experience. It’s a summary of everything that exactly gives a clear view of how ‘good’ or ‘bad’ an area can be perceived. So what I thought of the Entry Area in DRC, was that it did its job but didn’t really stood out. As I am a BIG fan of entrance areas (it’s most of the times the first impression people get when visiting/viewing parks and you want that to be good) I was pretty impressed with what I saw in this area. Kumba didn’t really use ‘outside-of-the-park areas, but you’ll start right at the ticket boots. They were done pretty good, with a ticket taker and turning bars where visitors can be counted with. I always love to see these little realistic touches in a park! Next up, when we enter the park, we are treated with a nice viewing platform from which we can take a view on a mini map of the park. When we explore the building a bit better we see we can also take lessons there at the mapmaker’s workshop. At our left we can see a giant hotel-casino. This is truly one of the best features of this park! From the outside it looks rather monotone and colors seem to clash somewhat, but when you’re taking a look on the inside you’ll see fresh, original and fun ideas all over the place. There’s a bar, a Jacuzzi, corridors, pool tables, an outside pool area, a poker tournament area with even Kumba battling Phil Helmut at the WPT final table! Nice job. What else is in this area? Well, a crazy golf course can be found right in the north-west corner of the entry area, going through all the themes in this park. Right next to it is an elevator to the Dino Dig area beyond. Other nice features of the entry area are Kumba’s comics store with all of his favorite comics in there, a marble store with playing area next to it. And there’s a giant claw-grab game, where various objects can be won with 3 grabs per person! Other commercial items are the collectable sport jersey’s and there’s a food court. I’m sure I’ve missed a few things here, and will in the next areas, but these impressed me the most. The rest is for yourself to explore! The last thing in this area I want to point out is the rotating lift that could fly us to our next area to visit, or we could choose to use the escalator instead. Nah, I’m lazy, so I wait for the rotating platform :p

    Main Rides: N/A

    Supporting Rides: The Golf Course was nicely done. It’s going through all areas this park is themed to, which gives it a very unique character.

    Commercial zones: The mapmaker’s workshop, Kumba’s comics store, marble store, collectable sport jersey’s, food court and giant grab game were all very creative. I don’t think I’ve ever seen this creativity in an entry area!

    Landscaping/terraforming: The area itself didn’t have much landscaping or height variations, but the borders were lowered. This meant it was impossible to ‘just’ walk to the next area. Kumba solved this by creating elevators to transport guests into the next area. One by vertical rotation and the other by horizontal rotation. There’s also the possibility to go to the Earth’s Fury area by escalator though. The landscaping was nice, with lots of colored flowers throughout, to create a nice fresh atmosphere. There were hardly any trees, but what was there was consistent and mixed very well with the bush placement. No clashes here.

    Architecture: There was a lot of architecture in this area, with its highlight the casino-hotel. The outside was a bit tall and blocky, although the variation in form made up for that. The inside was more important though, and did its job impressively. The other buildings in this area were nice crafted, with no clashes of style and was all pretty consistent in adding to the atmosphere.

    Color Schemes: The color scheme was pretty consistent in this area, with the main scheme brown and deep red dominating. The hotel seems to have some problems in the color department as there were too many tones, creating a somewhat chaotic atmosphere. A non-color (black-white-grey) might have helped, or a more easier scheme. But I guess for a casino it kinda fits.

    Theming: It wasn’t really clear what theme exactly was here, but I’m guessing more of a woodsy, traditional theme. The theme of entrance area was well executed though. All facilities you’ll need when entering a park were there: Commercial shops, a food court, etc..

    Pros:
    - Inside of the hotel
    - Mapmaker’s shop/viewing platform
    - Transportation system to other areas
    Cons:
    - Color scheme hotel
    - I preferred to see some more outside-of-the-park area

    Earth's Fury

    Atmosphere: Upon entering this area, you’ll immediately see a large Rampaging rapids sign, and Hurricane X’s station. They interact pretty well with each other. There’s also a lift to Hurricane X’s station (I guess for disabled guests). What also attracts my attention is the giant protective barrier around this area. Apparently the world is heading towards an apocalypse caused by nature, and this barrier is used to protect it. While I thought the idea was pretty good, I’m not too fond of the execution. Maybe if some other more appealing way was used to create this, it would’ve attract me more. Nice idea though. When wandering through the area you’ll notice all these holes in the paths and destruction scattered throughout the area. I thought this was one of the nicest features of this area. It really created this apocalyptic atmosphere. Next in the south-west corner of this area is the nature’s wrath area, with some really cool ‘little-things’ in there; from the worst mudslide, via the highest temperature to the highest tsunami. It all hints to theme of this area. When we go further to the north we stumble upon a nice little food court, called ‘Dishes of disaster’. It sells and carries names of all kinds of nature disasters, such as Forest Fire Fries, Avalanche Ice Cream and Tornado Taco’s. All very well themed to its particular disaster. On the outsides of the food court are 2 nice custom flat rides, called Resistance Survival Testing and Tsunami. I’m not a big fan of custom flats, but they were done well I guess. Last but not least in this area, are the Earth's Fury Info Desk and Chem Co. viewing platform. I particularly loved the viewing platform, as guests can look out over both the Rampaging Rapids as Hurricane X. Also notice the broken sewer, wasting toxic garbage.

    Main Rides: Hurricane X is this area’s main ride and interacts well with Rampaging Rapids. It flows pretty good, although I feel it’s going too hard through the first inline twist, small loop and the half loop-corkscrew element right after that. I just think 80 km/h is too much. The theming is decent; it interacts well with the rapids ride, but the coaster itself isn’t heavily themed. It’s not going through any architecture (other than it’s station), and just wanders through the landscape. The lay-out was decent; I would’ve chosen a more elaborate first element than the inline twist to make it more exiting and to handle the speed better. The station on the other hand was very well done, with a lot of nice details, such as the lift, mission briefing instructor and photo opp. car. All in all a good ride with an awesome station!

    Supporting Rides: I’m not judging the custom flats as I’m just not into them, although I think they did justice to the theme and added to the area’s atmosphere. Rampaging Rapids was a VERY good supporting ride though, where it’s going through all nature’s disasters. It starts at the mud pool, advances via a burned down forest to the (melting) ice cave, and tries to head back to the station through the lightning bolts, mud streams and tsunami’s. This was really the high light of the area for me!

    Commercial zones: I was especially impressed with Dishes of Disaster food court. It was very well themed and by hacking the shops into their fitting disaster was very original. I also loved the back view of the food court. That’s really paying attention to detail!

    Landscaping/terraforming: There was some nice terraforming and landscaping done to Rampaging Rapids. I loved how you’ve created that volcano above Rampaging Rapids’s waiting area, with the lava running down causing damage. I also loved the mud streams, burned down forests and the like all to add to the theme!

    Architecture: That was, together with the color scheme the weakest feature of this area in my opinion. While the food court looked nice, architecture wise, all of the other buildings were pretty dull and uninspired. Then again, I guess it kind of fits the apocalyptic theme (I don’t think a nature disaster would be bright and joyful) although I think you could’ve solved this differently and use other ways to create nice ruined architecture.

    Color Schemes: Pretty monotone and boring. It was pretty much all grey with aqua except for some of the food court. One of the weakest parts of this park in my opinion. As I said above, I think you could’ve solved the problem of matching the architecture-color scheme with the disaster theme differently. Now it doesn’t really attract your attention or looks appealing at all.

    Theming: In the end it all added to the theme, and that’s what’s most important. From the food court to Rampaging Rapids, it all was themed very well.

    Pros:
    - Theming
    - Rampaging Rapids
    - Dishes of Disaster
    Cons:
    - Color scheme
    - Architecture

    Valley of Sand

    Atmosphere: Right when entereing the Valley of Sand, you’ll immediately notice the nice atmosphere in here. Right in front of you is a nice pond where you can enter a sand boat. It was very well themed with palm trees carrying lamps and pots, and even a running stream above the path ending in this pond which kind of reminded me of something someone I know very well made in a little park you may know of as Mythologix ;) . There’s even a water wheel in there! One the right is the area’s main ride ‘Mirage’, which has a lot of landscape variation/interaction and even some harem girls dancing right in front of it on an island. Southern of Mirage lies an elaborate dining facility with a true feasting table ride –thing. Even more southern is an impressive custom flat ride ‘Leverage Swinger’. Also notice the unique entrance and exit lines. Next to that is what I believe is a face painting shack, with next to that some rotating lifts. It’s all very original and adds to the theme. When we travel via the pond up on the unique ‘Great Steeping Steps’, we encounter one of the most unique and well themed supporting rides ‘Labrin’. It has it all; a giant cave, shacks, a little pond and even a lookout tower! Then when we go underneath the more flexible wooden poles we come across a triple launched freefall called ‘The Flying Jenney’. What really made a great atmosphere in this area though was the use of the brick Egyptian wall, together with all the land blocks, flowers and pots.

    Main Rides: Mirage is this area’s main ride and uses this whole area to travel through. It’s well themed with parts made invisible to match the mirage theme. It’s hacked a lot, like we know only Kumba can do. It starts of with a launch into a full loop. Next it encounters the launched freefall Flying Jenny, travels a while backwards while interacting with the landscape before it’s hacked into going forward again and traveling back to the station. I thought it flowed very well. It has the right speed when it’s going to be hacked into traveling the other way, and I also don’t see any lay-out errors.

    Supporting Rides: Labrin was one of the best supporting rides in this park. The theming is what made it stood out, and really added to ride experience. Little things like solving a riddle to pass, the cave, the boardwalk, height variations and guessing a password really made it the best maze I’ve seen. Another nice touch was the custom queue line made of wooden poles. The other 2 supporting rides were nice, but Labrin couldn’t be matches by either.

    Commercial zones: Lots of commercial zones in this area, but my favorites have to be the Smorgasbord Feasting Table where we can even see Jessica Alba as belly dancer, the face painting shack (I think this ¼ tile glass objects are meant to be mirrors?) and the Pomegranate & Fruits shop. I like how you’ve used those zoo tycoon signs as clarification for what is displayed. Good job!

    Landscaping/terraforming: It had some nice terraforming in the back of the area, by using landblocks to create caves and more detailed landscaping than with the usual landscaping tool. There wasn’t a whole lot of foliaging but that fits the desert theme. Some of the shrub selection and placement was bad though in my opinion. Like for example the foresty looking standard shrub doesn’t belong in a desert environment. The flowers in this area were really nice though and created a great atmosphere.

    Architecture: Pretty non-existent in this area, although I like how you’ve constructed the shacks and Mirage’s station. The architecture in this area could’ve been a bit more elaborate, like using some of the Egyptian architecture to create some shops or something like that.

    Color Schemes: The color scheme was pretty monotone, with only browns and red used. What really pushed this color scheme to a higher level was the clever use of the right flowers with the right color. It really saved this area of becoming monotonous and injected that much needed freshness in a desert themed area.

    Theming: That was really this area’s forte. I like how you’ve used Toon’s wooden poles to construct most of your buildings in this area. I also love the way you’ve managed to theme Mirage and Labrin. Maybe the pots were slightly overused in this area, but they did add to the theme.

    Pros:
    - Mirage
    - Rowing boats pond
    - Labrin
    Cons:
    - Architecture could’ve been more elaborate
    - Shrub selection and placement

    Mt. Morbid

    Atmosphere: My favorite genre, and the way you’ve executed it my favorite area in the park! When entering on the east side of the area, you’ll immediately notice the giant wooden coaster this area holds called ‘Nightmare’. It’s station is on the right, but when we go the other way, we come across a carnival-esque area called ‘Masikistic Midway’, where we can listen to our future being told by an orb, our name be tattooed on a toenail clipping and bowl for bones for example. When we go more to the south we see the giant ‘DRC Arena’ where a ‘monster scrumping’ show is on. It seems like it’s not for the little ones. In the south western corner of the park is the ‘Blood and Guts café’. Here you can sit on some booths under bleeding vines or take a look in the kitchen. Also notice the pool of blood right in front of it. Even more to the south is a food fight arena, where we can toss our just bought food to each other. What really creates a dark atmosphere in this area though, is the color scheme. The use of the purples, blue and brick stones really create this one of a kind setting. When you’ll add the terrific terraforming and landscaping to it, it all creates this dark, mysterious atmosphere.

    Main Rides: This areas main ride is ‘Nightmare’. The ride itself fits the theme I guess. It has a lot of speed in parts, where it’s going through some s-turns really fast. That seems to be pretty uncomfortable if someone rides it, but that’s not the purpose of this coaster I believe. The lay-out seems to be very good; it uses a lot of height variations and landscape interaction through its course which makes it a fun ride to look at. The theming is great with all those (custom) created beasts/monsters. The station is once again very well done too.

    Supporting Rides: Among the supporting rides are The Hardcore Tour, the DRC Arena, The Bastard Blaster and Blender 2. The Hardcore Tour is a walk-through ride through the ‘Nightmare’ canyon. You’ll see all sorts of horror scenes throughout the tour, such as a bloody waterfall, monsters and bone collections. The bastard Blaster is a custom flat ride, which is inside a cave. When you ride it though, you’re looking out on disembodied spines and bloodfalls! So you’ve got a terrific sight. Blender 2 is a twist with a twist. You’re lucky if can reach its station (as the waiting line is cut off inside of the cave), but you’re even luckier if you survive the blender! I thought The Hardcore Tour and the DRC Arena were the best supporting rides in this area, as the theming was horrific (which is a good thing in this case).

    Commercial zones: Wow, where to begin?! I think it’s best if you explore them all by yourself, but my favorite ones have to be The Disgusting Dunk Tank and Bowling For Bones.

    Landscaping/terraforming: It was the best in this area compared to the others. I loved how Nightmare and The Hardcore Tour interacted with the landscape. Great use of land blocks as well as different land types to get the desired effect. I also feel though, you’ve used those foresty standard bushes too much on the mountain. I think it would look better bare, with only here and there some reed.

    Architecture: I also think the architecture is the best in this area. The various shops as well as the other architecture (such as the DRC Arena) are very well constructed, and really fit the theme. For example those spiral staircases on the entrance of Fear House are really dark and mt. morbid-ish.

    Color Schemes: I also prefer this color scheme to other areas, as it fits the theme, is fresh, doesn’t clash and really attracts your attention. Something other areas miss in my opinion.

    Theming: Also the best of all compared to other areas. I really like those monsters on the mountain and in the DRC Arena. Just about everything in this area was very well and densely themed, from the carnival area to the mt. morbid letters in front of the area. Great job on what in my opinion is the best area of this park!

    Pros:
    - Nightmare
    - The Hardcore Tour and DRC Arena
    - Color scheme
    - Commercial zones
    Cons:
    - Being cruel to human beings?

    Dino Digs


    Atmosphere: Onto the last area of the park. We enter this area on the north, and to our right we see our first main ride ‘Bone Runner’. It’s a wooden coaster, using bones as supports and travels the northern part of the area. What immediately attracts me is the colorful architecture with its nice little ‘boney’ details. When heading to the south we see a huge dining area at our left, which even has a docking view. It sells fries, hotdogs, pizza’s and drinks. When further going through this green, jungly and ancient area, we come across a gears shop, a dino maps shop and even a prehistoric promenade which houses Club Rex, a disco going dino. Then in the south-western corner of this area, is the second main ride; Riperaptor, a B&M multi element coaster. It flows through the majority of the area and also interacts with the supporting rides ‘Dinolition’, and ‘Reptile Rally’. Dinolition is bumper cars ride where guests can choose between three vehicles they can ride; monster truckes, go-karts or bumper cars. There even is a viewing platform for guests so they can cheer for their favorites! The Reptile Rally is a rally ride through the dino landscape. Then last but not least there’s the Dino eatery, with its dining rafts circling around it. There’s also a digital menu just outside of the eatery.

    Main Rides: Riperaptor is the area’s main ride. Followed up by Bone Runner. Riperaptor has a nice lay-out, a pretty standard B&M one that is. It flows well, although it’s not heavily themed. It does however come close to Dinolition and Reptile Rally, which gives it some excitement. It has a nice color scheme (which I thought every ride had in the park) and it’s station building is impressive once again. I love all those boney decorations everywhere! Also noticed guests can go up on the roof of the station to get a great view out of the park. The other ride, Bone Runner, disappointed me kinda. It had no real flow (too slow), has a short and uninteresting lay-out and very sparse theming. One of the worst rides in the park in my opinion.

    Supporting Rides: Dinolition was great to watch. I loved the split queue lines for each vehicle and the viewing platform was a nice touch to get the other guests interacted with the ride. Reptile Rally also was a treat to watch. Going over some bone bridges and underneath Riperaptor while shooting some dino’s make it all a very pleasant experience.

    Commercial zones: The dining rafts is a nice concept and well executed. I’m wondering how it would be to get a dinner there. I would certainly do it! My favorite has to be Club Rex though. The Bone cage dancer was hilarious as was Kumba’s wet t-shirt contest. I’m wondering what Paris Hilton, Tara Reid and Lindsay Lohan are doing in Panda suits though :p I loved the DJ booth, bar and the whole pool area though where Club Rex is connected with. Great concept.

    Landscaping/terraforming: I would’ve expected a lot more height variations in this area, especially with a dino theme. There’s some minor in the Riperaptor area, but other than that is very sparse. The foliaging was great though, and created a nice atmosphere throughout. I didn’t really like the random flowering though, and the chaotic coloring on them.

    Architecture: I especially liked Riperaptor’s station and Club Rex’ architecture. Nice use of the bones and Egyptian ruin blocks to add details to the buildings. The forms were alright, with some slightly blocky buildings in places, but nothing to worry about.

    Color Schemes: It kinda worked here. There’s a good balance between all the different colors and ‘plain’ colors. The aqua, green and browns created a fresh looking atmosphere while still somewhat resembling the dino theme.

    Theming: I loved all the used bones, dino’s and foliage to create this one-of-a-kind dino theme. I’m glad you didn’t choose the regular Jurassic Park approach with a standard fence surrounding the area, a rapids ride, a water coaster and the likes.

    Pros:
    - Reptile Rally
    - Theming
    - Club Rex
    - Riperaptor’s station
    - Foliaging
    Cons:
    - Bone Runner
    - Terraforming/height variations

    Congratulations on a great park Darren and I hope you had fun reading it!
    I certainly had fun exploring it!

    SF/Hans
  • woofenskid%s's Photo
    This park tiriggered a rare, recsessive epilepsy hiden within me.

    I almost died.

    I still look at this all the time, and I'm still finding new things. It'
    it's a wonderful piece of work, with lots of little things that make it really fucking cool.