Park / Watkins Woods Amusement Park

75 Comments

  • Corkscrewed%s's Photo
    ^ in America? There are tons of flat parks that are surrounded by vegetation on the outskirts! (Paramount's) Great America. A lot of the eastern SF parks. Gilroy Gardens.

    Definitely less so in Britain, but in the U.S., that setting is certainly not a stretch. Especially the flatness (you might have somewhat of a point if you're arguing that if there are woods around so close, it shouldn't be flat, but I'm still inclined to disagree).
  • Comet%s's Photo
    Almost every park here in the Northeast United States is flat with a forest, and sometimes a lake surrounding it.
    Also, if you look at the park he's basing it off, Geauga Lake, you'll see it's mostly surrounded by forest.
  • RCTNW%s's Photo
    CP6 - I've not had time to look at the park in game yet however the images/write up do print a great picture and I look forward to seeing it this weekend.

    Also congrats on the Parkmaker spot. Well deserved!

    James - rctnw
  • JJ%s's Photo

    ^I just feel that the landscaping was enough to be ignored. And he would not have been able to create as many rides if he was limited by landscaping. Get what I mean. Plus the park was filled with enough details to make a man go crazy if he tryed to count them.
    -JDP


    Yes I agree with you. All I was saying was that the park was great but would have been greater with more variation in the landscape ;)
  • FullMetal%s's Photo
    Congrats on the Parkmaker Spot CP6!

    I absolutly loved the park! I really hate to say this, knowing that Kumba is the Admin, but this park trumps DRC 5 times over. The landscaping, I will agree, was a little flat, but have you ever been to a themepark full of hills? It makes getting from one ride to the next a pain in the ass.

    The coasters were great, but the placement of some could be better, IMO. (An X-car coaster right next to the picnic grove? That kinda ruins the peaceful lunch experience.)

    I also loved how well you encourporated the themes without making them seem overbearing. You know you've entered the bayou by the style of archy and the rides, but it's not a drastic change, like going from the a deep jungle, to an old western town. I think you could've varied the paths up a little bit more, like in the farm-ish section, but overall, it was a great park.

    I'll be looking forward to DLing more of your work!
  • Kumba%s's Photo
    ^ Thats ok, your opinion is nothing more then that of a n00b who's parks suck, so I don't mind :p

    I agree this is a better overall park then DRC. Id only take my park over it when it comes to theming (duh) and creativity, but not the important stuff like flow and atmosphere where my ass has been kicked. I won't call it the best park ever for the simple fact that it's an amusement park and they can only be so good. For what this park was imo it was perfect and only less then RoB when it comes to that. I think what makes it so great is what imo makes all parks great, attention to details. Examples: DA/SL, Erwindale, RoB, Mala stuff and X250's more recent stuff. So for these reasons I feelt this park was very worthy of NE Spotlight.

    Id comment more, however I did write the whole Spotlight page so I'll leave it at this and once again say congrats to CP6 for an outstanding park... Now to start making your NE Parkmaker page ;)
  • Ride6%s's Photo
    While I'm certainly not alone in this question I still think it bears asking:

    Why is this a spotlight?

    The coasters (as Fatha' ranted about) are (mostly) nothing special... My main beef there was that most of them (Blaze, Lighting & Avalanche being the exceptions) were too damn slow. Even fusion crested the big hills with less and 30mph in most (in not all) cases. That wouldn't provide much for airtime or thrills; why then would it make a great ride?

    The architecture, while serving it's purpose, doesn't dazzle. The landscaping, while there, is transparent to the feel of the park. Sure I can picture myself in the park easily, and it's atmosphere vaguely reminds me of Cedar Point or my distant memories of the Sea World side of Geauga Lake; however, that doesn't warrant the spotlight honor.

    A SRU would've been completely appropriate here I think. A parkmaker spot is almost a given with a park of this size, quality, and careful construction. Don't get me wrong, it's a fine park; just not a spotlight in my eyes. Not to say that a realistic park will never be worthy. Quite the contrary; I believe that geewhzz, RCTFan, and CP6 are all capable of creating spotlight worthy parks without really compromising their style. I just don't think this was it.

    Ride6
  • CedarPoint6%s's Photo
    Well you're certainly entitled to your opinion, so I won't contest that.

    Really the only thing I want to address there is the speed of the coasters. I think they were all fine. Coasters are not supposed to fly over the hills like that you're implying they should. I mean look at Fusion's g-force stats. -1.8 far exceeds what most Intamins would produce on a hill as I've designed. In my opinion there should be a noticeable difference in speed between the top and bottom of hills. I'm quite happy with the speed of the coasters.
  • Tornado6%s's Photo
    Now that's what I call great parkmaking! Nice job! The only problem is that when trying to open all the rides, I'll get an error trapper.
  • CedarPoint6%s's Photo
    Well you aren't going to be able to go into the ride list and click all open. I used a lot for scenery and some are hacked and will error if you mess with them. I'm not sure what does what, but it's best to stay away from the Screamin' Swing, Swat, and Disk-O Coaster.
    Glad you liked the part!
  • Magnus%s's Photo
    Now that I have some time, my thoughts about the park.

    It definitely deserves the spotlight status and as someone else already stated it is, in points of quality, one of the best parks ever created. Your attention to details, the indoor theming and the realistic aspects in this park are great. Congrats on making such a great park.

    Still I have to say that this park was not made for me. I enjoyed looking at it and had fun exploring it, but as it is a realistic park I tried to look at it from the guests' point of view. This is a personal thing, but if I visited this park I would have ended up riding the Intamin all day long and maybe the interactive Sally. The Schwarzkopf rides are a nice addition to the park, but all in all the park doesn't offer a lot of rides I would really like to ride more than once or twice. In my opinion that just isn't enough for a big park, but this is highly based on my personal likes in dislikes.

    The quality of the park is great nontheless and the spotlight very well deserved. Nice to see another coaster fan getting a parkmaker spot. Hopefully we will see some more of your work soon.

    Magnus
  • RCTNW%s's Photo
    I too have had time to take all the park in and I was very impressed and fully support it being a spotlight! This park is the first that I can remember that not only did interior theming but that CP6 did it for ALL BUILDINGS, not just the dark rides. Everyone talks about being creative and thinking outside the box and CP really did that with the interior design. With that said, Interior theming alone is not enough to award a park with Spotlight recognition. It needs to fit the concept and overall design of the park. The exterior details on this park is exceptional and I can only imagine the time put in to achieve this goal.

    As for the coaster line up, since this is a “realistic” park, I asked myself if I could imagine a beemer or other modern coaster in the place if what was there and the answer for me was yes. To fit this style of park, you would have needed traditional coaster layouts with something you could see in RL. With that said, the coaster line up did not bother me.

    Again, great work CP and I look forward to seeing more creations from you.

    James - rctnw
  • Ge-Ride%s's Photo

    Everyone talks about being creative and thinking outside the box and CP really did that with the interior design.
    James - rctnw

    While I agree about your point and enjoyed looking at CP6's interior theming, I don't quite understand your choice of words. :lol:
  • RCTNW%s's Photo
    Sorry, It was sort of a play on words (outside the box with interior design). Although, thinking outside the box is a phrase that is used a lot.

    http://en.wikipedia....outside_the_box
  • Ge-Ride%s's Photo
    I'm well aware of the the phrase. A while back actually, I was considering a project with that exact name with several weird areas. It never got anywhere, but one of my ideas became my second Fusion Survivor entry, Megalomania. My idea for scenery tunnels that were fully round on the interior but not the exterior is what gave me the idea to ask for an inverted arch piece, which Xenon made.
  • Ride6%s's Photo

    Well you're certainly entitled to your opinion, so I won't contest that.

    Really the only thing I want to address there is the speed of the coasters. I think they were all fine. Coasters are not supposed to fly over the hills like that you're implying they should. I mean look at Fusion's g-force stats. -1.8 far exceeds what most Intamins would produce on a hill as I've designed. In my opinion there should be a noticeable difference in speed between the top and bottom of hills. I'm quite happy with the speed of the coasters.


    That's because the pacing on Fusion was quite odd... I would say poor but it's not really. But if anything it goes over the bunny-hops at the end TOO FAST. They'd be supreme ejector-seat airtime while the other hills in the first half (despite what the game does to doesn't indicate about them) are too slow to generate even proper floater airtime with the possible exceptions being the front or rear-most cars (because they crest the hill at higher speeds).

    Ride6
  • CedarPoint6%s's Photo
    I can see where you're coming from, but I still think it's plenty over those first hills for a good floating airtime (which is what I want on the first half). Oh well, to each his own.
  • Cocoa%s's Photo
    I thought it was perfect in every aspect accept landscaping. If it wasn't part of the theming, it was flat. Otherwise, a well deserved spotlight. Definitely. And I thought that pacing was great as well.

    100 post!
  • JKay%s's Photo
    this is wow too....holy shit are people good at this game now... :p
  • muuuh%s's Photo
    agree with JKay. definatley, the niveau of the parks is getting higher and higher!
    the same in LL!

    I can`t wait to see the PT parks!