Park / Watkins Woods Amusement Park
- 01-July 07
- Views 31,035
- Downloads 6,898
- Fans 12
- Comments 75
-
86.88%(required: none) Spotlight
Coupon 95% no Liampie 95% no robbie92 95% no MCI 90% no 5dave 85% no Sulakke 85% no Xeccah 85% no Cocoa 80% no geewhzz 80% no Poke 70% no 86.88% 0.00% - 12 fans Fans of this park
- Full-Size Map 1
- Download Park 6,898
- Objects 412
- Tags
75 Comments
Corkscrewed Offline
Definitely less so in Britain, but in the U.S., that setting is certainly not a stretch. Especially the flatness (you might have somewhat of a point if you're arguing that if there are woods around so close, it shouldn't be flat, but I'm still inclined to disagree).
Comet Offline
Also, if you look at the park he's basing it off, Geauga Lake, you'll see it's mostly surrounded by forest.
RCTNW Offline
Also congrats on the Parkmaker spot. Well deserved!
James - rctnw
JJ Offline
Yes I agree with you. All I was saying was that the park was great but would have been greater with more variation in the landscape
FullMetal Offline
I absolutly loved the park! I really hate to say this, knowing that Kumba is the Admin, but this park trumps DRC 5 times over. The landscaping, I will agree, was a little flat, but have you ever been to a themepark full of hills? It makes getting from one ride to the next a pain in the ass.
The coasters were great, but the placement of some could be better, IMO. (An X-car coaster right next to the picnic grove? That kinda ruins the peaceful lunch experience.)
I also loved how well you encourporated the themes without making them seem overbearing. You know you've entered the bayou by the style of archy and the rides, but it's not a drastic change, like going from the a deep jungle, to an old western town. I think you could've varied the paths up a little bit more, like in the farm-ish section, but overall, it was a great park.
I'll be looking forward to DLing more of your work!
Kumba Offline
I agree this is a better overall park then DRC. Id only take my park over it when it comes to theming (duh) and creativity, but not the important stuff like flow and atmosphere where my ass has been kicked. I won't call it the best park ever for the simple fact that it's an amusement park and they can only be so good. For what this park was imo it was perfect and only less then RoB when it comes to that. I think what makes it so great is what imo makes all parks great, attention to details. Examples: DA/SL, Erwindale, RoB, Mala stuff and X250's more recent stuff. So for these reasons I feelt this park was very worthy of NE Spotlight.
Id comment more, however I did write the whole Spotlight page so I'll leave it at this and once again say congrats to CP6 for an outstanding park... Now to start making your NE Parkmaker page
Ride6 Offline
Why is this a spotlight?
The coasters (as Fatha' ranted about) are (mostly) nothing special... My main beef there was that most of them (Blaze, Lighting & Avalanche being the exceptions) were too damn slow. Even fusion crested the big hills with less and 30mph in most (in not all) cases. That wouldn't provide much for airtime or thrills; why then would it make a great ride?
The architecture, while serving it's purpose, doesn't dazzle. The landscaping, while there, is transparent to the feel of the park. Sure I can picture myself in the park easily, and it's atmosphere vaguely reminds me of Cedar Point or my distant memories of the Sea World side of Geauga Lake; however, that doesn't warrant the spotlight honor.
A SRU would've been completely appropriate here I think. A parkmaker spot is almost a given with a park of this size, quality, and careful construction. Don't get me wrong, it's a fine park; just not a spotlight in my eyes. Not to say that a realistic park will never be worthy. Quite the contrary; I believe that geewhzz, RCTFan, and CP6 are all capable of creating spotlight worthy parks without really compromising their style. I just don't think this was it.
Ride6
CedarPoint6 Offline
Really the only thing I want to address there is the speed of the coasters. I think they were all fine. Coasters are not supposed to fly over the hills like that you're implying they should. I mean look at Fusion's g-force stats. -1.8 far exceeds what most Intamins would produce on a hill as I've designed. In my opinion there should be a noticeable difference in speed between the top and bottom of hills. I'm quite happy with the speed of the coasters.
Tornado6 Offline
CedarPoint6 Offline
Glad you liked the part!
Magnus Offline
It definitely deserves the spotlight status and as someone else already stated it is, in points of quality, one of the best parks ever created. Your attention to details, the indoor theming and the realistic aspects in this park are great. Congrats on making such a great park.
Still I have to say that this park was not made for me. I enjoyed looking at it and had fun exploring it, but as it is a realistic park I tried to look at it from the guests' point of view. This is a personal thing, but if I visited this park I would have ended up riding the Intamin all day long and maybe the interactive Sally. The Schwarzkopf rides are a nice addition to the park, but all in all the park doesn't offer a lot of rides I would really like to ride more than once or twice. In my opinion that just isn't enough for a big park, but this is highly based on my personal likes in dislikes.
The quality of the park is great nontheless and the spotlight very well deserved. Nice to see another coaster fan getting a parkmaker spot. Hopefully we will see some more of your work soon.
Magnus
RCTNW Offline
As for the coaster line up, since this is a “realistic” park, I asked myself if I could imagine a beemer or other modern coaster in the place if what was there and the answer for me was yes. To fit this style of park, you would have needed traditional coaster layouts with something you could see in RL. With that said, the coaster line up did not bother me.
Again, great work CP and I look forward to seeing more creations from you.
James - rctnw
Ge-Ride Offline
RCTNW Offline
http://en.wikipedia....outside_the_box
Ge-Ride Offline
Ride6 Offline
That's because the pacing on Fusion was quite odd... I would say poor but it's not really. But if anything it goes over the bunny-hops at the end TOO FAST. They'd be supreme ejector-seat airtime while the other hills in the first half (despite what the game does to doesn't indicate about them) are too slow to generate even proper floater airtime with the possible exceptions being the front or rear-most cars (because they crest the hill at higher speeds).
Ride6
CedarPoint6 Offline
Cocoa Offline
100 post!
JKay Offline
muuuh Offline
the same in LL!
I can`t wait to see the PT parks!