Park / Imperial Riyadh Resort
- 21-October 03
- Views 2,068,871
- Downloads 670
- Fans 0
- Comments 1,433
-
Description
When NE’s Pro Tour was announced, I was ecstatic to find out architecture would be included in the qualifying rounds. And after 10 days of grueling construction, the Imperial Riyadh Resort was complete and sent in. A few days later it was announced the winner of the first qualifying round in the Pro Tour. This was by far my largest piece of architecture and the most time consuming, too. Luckily, it edged by to gain me a coveted spot in the New Element Pro Tour.
- John on his parkmaker page - No fans of this park
- Download Park 670
- Objects 161
- Tags
1,433 Comments
Kumba Offline
btw Standings updated
John Offline
Pym Guy Offline
I'm sorry, but his was just amazing - coaster or not.
Jacko Shanty Offline
On a side note, however.. I just checked out your entry and it WAS actually pretty good.. about equal to rwadams - just don't get cocky with it.
deanosrs Offline
I'm obviously annoyed right now, so don't take anything I say too seriously... other than, next week, they'll be three people who've won on the fourth go....
cBass Offline
Way to go, Roger!!! The Roman theming was a perfect match for your skills, and you did some wonderful things with it. The architecture and landscaping are simply gorgeous. Great use of the columns, arches and stairways. My only tip is that the coaster's last, slow corner had no business being banked. But the rest of the coaster is first-rate. I especially like the timing of the interlocking loops. Welcome to the Pro Tour!
AP: The atmosphere of your Alcatraz Island is its greatest feature, IMO. The prison buildings are all quite realistic. And the little touches like the mechanic corner with the flames are very nice. The coaster didn't seem too thrilling, but it isn't really that kind of ride, I guess.
Deano: As I mentioned, I haven't seen ROTK (probably the next movie I will see) so I probably didn't appreciate your entry as much as I would have otherwise. Regardless, it just seemed a little lacking. I think what most people refer to as "atmosphere" is really a park's ability to take the viewer to another place, to make you see the scene as much more than the sum of its parts. I didn't really get that from ROTK. I don't know if it's the barren landscape or what. It just didn't do it for me.
ECC: I love the little helicoptors, but there's really not much else to go on in your entry.
A side note: Am I the only one who doesn't see the appeal of the ride-crash-simulating-explosions things? It's kind of novel the first time you see it, I suppose, but eventually I just get sick of closing all the ride windows. The effect lost all of its belief-suspending ability for me a long time ago.
ECC Offline
Congrats everybody else, I'll take a look at them soon.
AustinPowers Offline
panoramical I'm sorry but I'm not getting any constructive criticism in any of that. If you have never heard of the Rock or seen the movie, you would not understand the park. I even said that in my readme, which you must not have read. It was not a wild mouse coaster....it was a wild mine coaster which fits the movie perfectly, as anyone who has seen the movie would agree. Again, it was not a "coaster" contest but a "ride" contest; hence, the coaster "stats" mean relatively nothing in this entry. The theming was all based on the movie and there are tons of little details from the movie that are in the park. But again; if you didn't see the movie...you wouldn't get it...
cbass I agree with you there cbass, if the explosions don't really mean anything other than shock value....but had you seen the movie, The Rock, my explosions actually did mean something...as anyone who has seen the movie would know.
Anyway, its all good. I am glad Coaster Ed 'got it'....I was concerned that if iris hadn't seen the movie...the park wouldn't have made much sense ...I am happy to have placed second. Good luck deanosrs on next weeks entry...I don't have time to enter again. I appreciate the comments, keep them coming...especially from those that have 'seen' the movie...and I congratulate rwadams on finally getting into the Pro Tour!
I will post comments about all the other parks later.
Brent Offline
Anywho, congrats Rog on getting in the PT. I had an entry set up, but stopped once I found out you were in it. Meh, I only had like 30% of it done, I shall post it soon, or not.
deanosrs Offline
Panic Offline
Kumba Offline
deanosrs Offline
Jacko Shanty Offline
mantis Offline
I'm d/ling and looking right now.
deanosrs Offline
Sorry for the coaster explosions in my entry. They weren't even done that well... they were supposed to contribute to the atmosphere but they just made it even worse....
Janus Offline
Deanosrs - Sorry, but I think this was only decent. I don't really think you captured Gondor as it is described in the books or the movies, and that orc army bored me rather than scared me. As cBass said; it lacked atmosphere. The coaster, or should I say storyline was a bit meh. Very cool idea, but it actually ruined the park instead of enchancing it.
darkfire - A bit dull in my opinion. The bridges between the buildings was cool, good use of ride pieces, neat details like that shuttle, and a overall nice idea. But it bored me. I don't quite know why, maybe it was all the grey, maybe the lack of naming or something.
AP - Wow, realistic! I like the coaster because it didn't dominate the park, but it wasn't totally invisible either.
It's impressive how you made those big, grey and blocky prison buildings look interesting.
rwadams - Finally a win. And very well deserved too, this is maybe the best roman theming I've seen in RCT2. Some ugly custom scenery, but most of it was used well. Good job on the coaster too.
mantis Offline
Hmmm. I liked the big symbol you made from coaster/scenery bits, but apart from that I wasn't inspired. Maybe I needed to have seen the film. The ride was a bit meandering and although it's meant to be a 'pine paradise'...well, 'pine paradise' doesn't sound too much fun now does it. Nice symbol though - I like rct art.
Spiderman
Not your best, dude, but some pretty cool things nonetheless. I liked the four sided tower made out of TA2K bits, and the moulding of the landscape to fit the coaster (or vice versa) was a plus point. Too many snow trees though and too little real theming/architecture.
MightyMouse
Dude you've got some pretty damn good LL skills - all your entries have been fun to look at. I think this one was cool, but a bit of a re-hash of Ozone's area in WB Hawaii...but I guess it's a good thing to draw inspiration from Ozone, so that's not too much of a negative. Would have been nice to have more going on with the ride to do with the film, but the overall atmosphere was there.
RWAdams
Really nice architecture (as always), but I really didn't like the coaster. It kinda swamped the buildings - I ended up deleting it to see the buildings properly. After the Ritz-Carlton and Silver Streak, this was a bit of a let down. But i'm really chuffed for you cos now you're in the PT and you can kick ass with your architecture skills - you're not the only one in this round that had wonderful theming/buildings but an out of place coaster. The effort finally paid off though - congratulations dude.
Darkfire
Woah. MA would be proud. The buildings are immense, the 'er...?' things are just brilliant and the colours are the icing on the cake. Great ride, but really who cares about the ride when the whole damn thing is made out of coasters. Really great stuff - now finish that solo so we can see what it's like!
Deanosrs
Woah dude, really nice! I'm gonna go straight for the 'eh' factor though - that coaster sucked. It'd have been better if you'd left it as Minas Tirith with just the Gandalf ride lol. The structure is phenomenal and the ship/armies/grond/catapult attacks really enhanced it (i LIKE explosions). I could see where you were going with the coaster but it went on TOO LONG. I don't think the 'brake before drop' was a good idea for Denethor's suicide - he runs straight off the end. The bit where it just dipped and dived through the city was unnecessary, as was the excessive meander over the orc armies. If you'd have kept it short and sweet, with some well sculpted curves and nice straight bits through the city I think this would have won. Really wonderful architecture though - fantasmic.
Austin Powers
My pick for this round cos of the accuracy, the real movie theme and the kickass detail. The mine cart careering down the walls and through tunnels, past the fire great thing (love the banners) and the way the whole island LOOKS like The Rock. The best ride to fit the demands of the brief IMO and some really good touches around the coastline. Nice work - Babylon was brilliant too. Looking forward to some more Innovation stuff!
Great work people - PT really is shaping up to be a great showcase of the talent at NE. It's a pity there's only one more weekly contest left!
Toon Offline
JC - I loved Rog's Roman architecture...it by far captures Rome better than anything I have ever seen. I always question a few of your scenery choices tho. One or two really out of place looking objects can really ruin the atmosphere imo. That goes back to the Silver Streak where I thought the excessive use of certain dead trees just killed the entry for me. Unfortunately with the glut of custom scenery availabe a parkmaker will now be judged both on parkmaking skills and scenery selection. That said, you may be the best architect in the game right now. Your Rome and Miami beach areas are perfect architecturally imo. Lastly about the coaster...I too did not like it much, but mostly because it just seemed in the way. It didn't have the best layout imo, but mostly found it just looked to messy amongst the beautiful clean architecture. Congrats and I'm glad you made it. I still think you should have won the hotel round so I guess justice is served.
The Rock - I loved this entry! More than the other two, the ride captured the movie rather than just seeming like it was thrown because a ride was required. The alactraz recreation was wonderfully rendered. I really don't have much negative to say. I think the only thing I really would have changed is the vegetation. I probably would have left it out entirely or maybe just had some scattered brush amongst the rocks to create a more barren and stark look for the island.
ROTK - The architecture at times was inspiring and the scale of the entry was awesome. I loved the catapults, I loved the city, but I too hated the coaster/ride. I meandered, got in the way and was generally not well designed. I understand the ride was to tell a story, but it could have done that and still have been well designed. Also the orc armys did nothing for me personally. Still there were many incredible things here. I think that you have incredible potential in the game and if you can eliminate what I would consider some major flaws in your ride designs, you could quickly ascend into great parkmaker status.
I would love to see a couple of more qualification rounds added to the competition as we are really seeing a rapid development of rct2 with the qualifiers. I think there are more than a few parkmakers who deserve to be on the ProTour who have yet to qualify so it would be nice to see them have a chance to make it. That said, It would be fantastic to see the ProTour get underway as well. I'm curious how the main event is going to be set up and can't wait to test my skills against some of the up and comers! God knows they've already inspired me to raise my game.
deanosrs Offline
Thanks for everyone's comments on my entry. I admit to playing the game first and foremost for architecture, but my enthusiasm for coasters was what got me into it and it still exists. The coaster design of my next entry (yeh sorry Iris, you gotta put up with another of my parks yet) is much better. For starters, it got built on the map first rather than last... a costly mistake I doubt I'll ever repeat again. But I guess it's just generally impossible to build coasters into minas tirith... the game already imposes limits that leads to opinions like that of DarkJanus (and on that subject I'd be delighted to see a better attempt at the city... trust me, it is near impossible to get even a resemblance). And Mantis... thanks for the comments on the "storyline" ( ), they're definite things I could have improved on. I just wish I'd been around for the dark ride contest... a coaster inside minas tirith would have been a challenging entry...