Park / Charybdis

11 Comments

  • geewhzz%s's Photo

    Posted Image
    (click logo to go to page)

    The New Element Staff is proud to bring everyone a new design by Fr3ak. Today we present a sleek B&M floorless coaster. This is Fr3ak's first NE design and second NE accolade. Quite an achievement, congratulations Fr3ak!
  • Fr3ak%s's Photo
    First of all, thanks to all those guys who voted "yes" on this!
    The second thanks goes to the NE staff, who made this great page and
    thanks to 5Dave and X250 for the comments on this, too!

    In addition to that I want to post the downloadlink for the version with peeps
    here:

    Download here [edit: file added to ne download archive]

    Would be great if someone of the staff would be able to put this archive up
    instead of the actuel one.


    Thank you all again! And I'm waiting for your comments :)
  • Torn@do%s's Photo
    Dude, i think this is one of the most realistic designs. The atmosphere of the village is beautifull and the splash is nice to look at. But in the turns it's going a bit fast don't you think?

    Good work, Fr3ak

    Like always
    :lol:
  • ACEfanatic02%s's Photo
    That barrel roll irritates the hell out of me. It just doesn't work.

    Other than that, good work. Congratulations, Fr3ak.

    -ACE
  • inVersed%s's Photo
    congrats on winning design fr3ak! Very well deserved for this design, I will do a longer write up when i get to look at this a bit longer later on
  • Nokia%s's Photo
    <3 it
    great job!! :)
  • FK+Coastermind%s's Photo
    Congrats on the Design Fr3ak! well deserved!

    i must say, i wasnt amazed by the desing itself. it had alot of very nice elements and was smooth, but i felt it was short, while it was boasted as long. the best park was the big loops, but after that it seemed alittle boring and kinda like it was floating over the paths IMO. the surroundings were great. the buildings worked very well, the mountain was very nicely executed and you managed to combine grassy lawns, and rock faces together excellantly. the details in the power lines, elevator, and buildings were great. i wasnt a fan of the lighthouse ride, because it seemed so bare and just stuck out there. if it was just a lighthouse, i think more scenery would have been better, if it was a ride, some sort of line and operation building would have been good. the water ride was interesting fun to look at, but i felt it was abit boring and awkward looking. the atmosphere was great, but it wasnt something amazing. so overall, i liked this alot, it had some flaws but nothing making it unworthy of design. congrats again!


    FK
  • posix%s's Photo
    fr3ak, this design really grew on me. the more and more time i spent looking at it, the more intense was the atmosphere. i totally fell in love with the cornfield (that's what it was supposed to be, right?) and the overal calm and relaxed feel this entry had. what is your next project? i really am excited to see new screens from you.

    gee, great work. nice page, the best write-up so far (imho), and the list combo again makes for a sweet update.
  • Milo%s's Photo
    I really liked this actually. It had a nice calm feel and nothing felt forced in at all. Nothing was stunning but it was all real well presented. Nice work and I look forward to seeing more work from you as well.
  • JJ%s's Photo
    FINALLY
  • CedarPoint6%s's Photo
    To me, this is the best of the recent 3 designs... not necessarily for the coaster itself, but for the whole presentation of it all. Besides the zero-g roll, I thought the coaster did pretty well fitting into the surroundings. I loved the interaction of the first part. There was far too much height change on the trams, however the interaction on the upper areas was superb. Overall, I enjoyed the design because it was very clean, had some great foliage, and just seemed to be executed quite well.
  • Fr3ak%s's Photo
    First of all thank you all for the comments!
    And I hope that you've enjoyed the coaster as much as I did and still do.

    About the Splash and the speed of the boats:
    I first started of without peeps but I then I've realized what they're adding
    to the athmosphere so I went with having them in there.
    That's the reason for the to fast speed of the boats, cause without peeps the
    speed would've been perfect.

    For the trams and their high changes I have to say, that I started building the tram layout up there in the mountain and I really loved how they
    looked like travling underneath the lifthill and trough the turn of the
    coaster. So I have had to bring them back down to ground level again and
    I think the huge bridge was the best sollution.

    Last but not least, Posix, yep it's supposed to be a cornfield =)


    Thank you all again and thanks again for the great page layout, write-up
    and the comments!