Park / Firefly

26 Comments

  • geewhzz%s's Photo
    comment below
  • Xcoaster%s's Photo

    Awesome designs, excellent archy & theming, some very cool details in there (I really liked the fruit stands), and the Rotoshake was an unexpected surprise (it's a bit small, but it fits with the normal RCT ride scale, which is neat).

    Very nice work. This is one of my favorite designs to go with one of my favorite shows.
  • ACEfanatic02%s's Photo
    Looks fucking brilliant from the overview...

    Will reply in depth once the damn thing actually downloads.

    -ACE
  • Torn@do%s's Photo
    I agree with Xcoaster
  • Magnus%s's Photo
    A classic no brainer from the accolade voters point of view.

    Will comment more when I am back from holidays.

    Congrats CP6.
    This should be a strong contest for best design this year. Looking forward to seeing who else is in the contest. ;)
  • eyeamthu1%s's Photo
    Emmm... I wasn't so taken aback by it. Ok, it was really really good - I mean, the whole ride area looks stunning. It's a different theme to anything else I've seen in RCT, and it's pulled off very well, even coming from someone who doesn't watch the show. The archy, landscaping and general feel/atmosphere is ace. Also loved that little custom flat, Reavers Attack.

    But I just wasn't convinced entirely by the coasters themselves. Ok, this is a unique idea, it hasn't been done this well before (if done at all), and there are some really good bits to the rides, but I think the fact that you had to fix the stats of the inverted coaster shows that something's up with the intensity. Yes, we all know inverted coaster stats in RCT are a bit wonky - they make the ride more intense than it is. But looking at both coasters here, particularly the inverted, the trains are absolutely flying around the track. I mean, there's no hold-up, or slowing down over some inversions - the pace is waaay too extreme. The first inverted loop - the train doesn't slow down at all on the top; likewise on its zero-g roll. And both trains are literally powering into the final brakes.

    Sorry to sound so negative - I don't mean to be. There's loads more good things about this design - LOADS more. But for me, the actual coasters themselves (seeing as they are the focal point of the design) need to be perfect. And in terms of pacing, I thought they were way off. As I said, I don't want to sound harsh cos this is a really great little map, with so much going for it, and there's so much more good going than bad. And of course, pulling off a floorless/inverted coaster duel is going to be incredibly difficult anyway -you did do a pretty damn good job with it.
  • J K%s's Photo
    Even the overview does the park justice. It was beutiful. I loved every part of it and the custom ride was a really nice added extra. You keep getting better and better.
  • Magnus%s's Photo

    But looking at both coasters here, particularly the inverted, the trains are absolutely flying around the track. [...] the pace is waaay too extreme.


    Did we look at the same park?
    Did you ever ride a B&M inverted coaster?

    Totally didn't notice any pacing problems and liked the fast and furious layout.


    As I already said. More comments when I am back from holidays.
  • geewhzz%s's Photo
    ^Look closer, and yeah, he's ridden and probably knows more about coasters than you do.

    I think I agree that there are some pacing issues and that the layouts could have been improved a lot over what he stuck with, but that doesn't change the fact that the overall presentation of the design doesn't lack, because everything else is top notch and very well done. The theme was pulled off great. Good landscaping, good foliage and good architecture with amazing detail on all of the interiors. The Rotoshake was also wonderful.

    Also good job on the peep friendly part, as it's much more fun to watch peeps on duelers.
  • Steve%s's Photo
    Great job on this. I don't know fuck all about coasters, but I thought they were great. The only thing I noticed was that towards the end the floorless lost some momentum and the invert didn't. I guess I would call that a pacing issue, but I could care less. They looked aesthetically beautiful and that is more than enough for me, personally. Great duels and support work, too.

    The surroundings were also excellent. I love how you theme the interiors. I don't know if this is something of a "trademark" in your work, but I hope it never goes amiss in your future parks; they definitely add something special to it. The queue for the duelers was especially eye-catching. However, I couldn't help to notice that I found no restrooms in the park? Maybe I missed them. But, regardless, excellent work on all the architecture. The landscaping was also equally impressive.
  • spartan%s's Photo
    This is something that I had been looking forward to for a while and it's just as great as I expected. All the detail such as the theming inside the buildings was wonderful, I especially liked the textures on the path. The theme was also something that I don't think has been done before, and even though I've never seen firefly, I got a sense of it from the atmosphere of the park.

    Also, I agree with eyeamthu1 on the pacing of the invert although I didn't feel it took away from the overall design.
  • Milo%s's Photo
    I dunno if it was the expectations but this was a bit of a letdown for me. I liked a lot of things individually but I didn't really like the map as a whole. It just didn't draw me in as I expected it to. Besides some pacing problems the coasters were nice (although I agree with Phatage), the archy was great as usual and the sculptures like the windsails and that ship were fantastic. It was even peepable which I love to see. For some reason though it just didn't all pull together as well as I'd hoped.

    Good work though and a well deserved accolade. I can't wait to see your next project.
  • CedarPoint6%s's Photo
    Thanks for the comments.

    Rather then reply individually, I'll just do kind of a generic thing here.

    I guess the main thing to address is the pacing. I knew people would point it out, but I didn't think it would garner this many negative views. Perhaps it's just my previous history of realism. Like I said in the readme, I chose to take liberties with these designs that aren't entirely realistic. I wanted interlocking loops and crossing zero-g's from the beginning-- for the effect. As anyone can probably figure out, this is nearly impossible in real life because they have to be the same distance along the respective layouts and one must have a peak lower then the other. So in that case, I chose to sacrifice realism for effect. I'm not too bothered by it, and if I had to do it again, I would leave the loops as they are. The rest of the layout I thought was pretty strong, if I were to critique my own work, but I can see how people would dislike things. (Just for the record, I have 12 real-life B&M inverts under my belt-- so I know that the pacing is a slightly unrealistic thing).

    To Steve-- yes as long as the object limit is not a problem, I will continue to do full interiors. It's the only way I can do architecture now. It gives things meaning. The restrooms were on the first floor, righthand door of the building next to the coaster's lift hills. I may not have added the actual stall, but the interiors were themed... I cut away the back of the building so it's visible (slightly)

    Again, thanks for the comments. I'm disappointed that the coaster pacing has kind of overshadowed other things, so I guess I'll just have to keep with the fully realistic style from now on. I've got 3 projects actively being added to, so hopefully these will also be enjoyed.
  • eyeamthu1%s's Photo

    I'm disappointed that the coaster pacing has kind of overshadowed other things, so I guess I'll just have to keep with the fully realistic style from now on.


    This was what I was trying to get across in the last bit of my post -- the coaster pacing doesn't OVERSHADOW the other things. As I said, there are so many great things going on here, and whilst I didn't think the pacing was that good, I didn't think it detracted from, and overshadowed those great things. Don't think that you should stick with a 'fully realistic' style from now on; because the fantasy element of this project is what's best about it, it is pulled off so well. I'm not a fan of fantasy, but the whole ride area is absolutely stunning, and by the best example of 'fantasy' park building. The ride layout just could be tweaked a bit to change how fast some of the elements are taken - that's the one complaint - everything else about the map is awesome.
  • CedarPoint6%s's Photo
    Perhaps I said that wrong... I don't want it to seem like I'm complaining! What I mean is that more people have mentioned that then any other one aspect. So while I'm ecstatic that people enjoyed the rest of the park (and what I put the most time in to), it's also kind of concerning that so many different people mentioned it. It's just one of the building mistakes that I don't usually make. And unfortunately, I tend to be a bit of a perfectionist, so that'll stick with me. Let's just say it's probably not a mistake I'll make again. I shouldn't have said disappointed as all these sorts of comments just help me out for the future.

    That being said, I very much appreciate the comments so far and I'm glad people have enjoyed 5 months of my life!
  • Xophe%s's Photo
    I really enjoyed looking at this. The way you do the interiors of buildings is wonderful and really adds to the whole experience - I spent a while peeling away walls to see what was inside.
    I thought the coasters themselves were very good, nice and smooth. It's just a shame that the game's physics are off when it comes to peeps. It's kind of weird how the floorless was slower than the invert even when both trains were fully loaded.
    Anyway, congratulations on the accolade, it's well deserved!
  • Fr3ak%s's Photo
    Wonderful design!
    I love the foliage in this and the landscape is really awesome, too.
    The interaction of the 2 coasters is awesome and so are the supportings
    and the station.
    You're queue-line theming is lovely mainly because of your
    great interior design.
    Overall this is really nice!

    I am not missing anything here, great coasters, wonderful theming, a great
    spaceship sculpture and I nice costum flatride, great!
  • Kumba%s's Photo
    I'll say this is the best individual design I have seen at ne. I love the spacey western atmosphere and the duel is nearly flawless. Congrats on one of the best designs ever.
  • Timothy Cross%s's Photo
    i LOVE it! Great landscaping and overhead view as previously mentioned. Some people seem to be getting pretty technical about the coasters, but i'm kinda in the same boat as Steve, and all i know is i really enjoyed watching them.

    Never seen the show, but i still really had a lot of fun observing all the architecture, theming, etc. Probably one of my favorite designs. Good work and looking foward to your future projects!
  • Goliath123%s's Photo
    ^ i agree