Park / Terra Antico
-
16-November 08
- Views 4,845
- Downloads 707
- Fans 0
- Comments 18
-
-
67.14%(required: 65%)
Pro Tour 3
Kumba 95% zodiac 85% FullMetal 75% Xcoaster 75% chapelz 70% Magnus 70% Milo 70% posix 70% RCTFAN 70% CedarPoint6 65% geewhzz 65% Fr3ak 60% nin 60% postit 55% ChillerHockey33 50% Evil WME 50% 67.14% -
No fans of this park
-
Full-Size Map
-
Download Park 707
-
Tags
(click logo to go to page)
In fourth place, we present to you Terra Antico by Gwazi. This topic is meant for commenting purposes. Please make sure to visit the park's page, too!
Furthermore, I would like to point some attention to the comparison of #5 placed "NeMica-Forgotten Land" and this entry, as both are rather close to each other regarding their score so I meant to pre-address some "Nemica was better than this" debate. Nemica's score was 13.15 and Terra Antico's is 13.69. This means the difference between the two is only 4.11%. It was a rather close race for this spot.
I loved it and imo it was the second best entry in the contest. Congrats on exceeding everyone's expectations.
Edited by CoasterForce, 16 November 2008 - 08:53 PM.
That said, nice little park. The wooden looks very nice actually. Where's the park entrance? Couldn't seem to place it for some reason. Haha.
Building a theme park very nice and pleasant!
On the park, I was surprised to see LL in the contest, let alone one from Gwazi. Overall the park was nice but i just couldn't get into it. The layouts were good, especially the wooden, but the themeing left more to be desired. But I guess something has to suffer from rushing to finish a park in a month, although that is a feat in itself. The buildings relied too much on 2x2. I probably shouldn't talk as I find myself doing the same thing sometimes but practically every building was 2x2. My favorite area was The Orient. It seemed to be the most competely themed with a great ride and the scenery buildings helped to vary the archy. It would be great if you continued to work on this and finished it to the version you had imagined.
FK
looks great from the overview
The park was very pleasant to look at, I enjoyed it. I also appreciate the use of LL, because, well, that's all I have these days. There were several little hacks throughout the park that I don't remember ever seeing before, probably due to more trainers coming out since I played the game. Well done, the park had a nice flow.
~RCTCA
i still don't understand why people keep saying this until they've seen the other entries.
@Steve - Thanks. Haha yeah with this park I wasn't really trying to emphasize the entrance area. I was actually just trying to make a small one that wouldn't stand out too much (though I think I made it a little too small), unlike what most parks nowadays have. It's in the very bottom of the map as seen from the overview.
@spartan - I do love to use 2x2, but I agree that I went overboard with this park. Magical Meadow turned out nothing like how I wanted because of time - it originally wasn't going to have hardly any 2x2, and was going to involve a great deal of trackitecture. Sadly, I'm going to move on from this; I will not be doing any more to fix it up to what I had envisioned it to be.
To everyone, if you would like a sort of 'behind-the-scenes' look at this park's construction, you may go here.
Sorry I didn't decide to start this earlier; now it's pretty much just "a park that could have been".
expecthope to see more soon.Congrats on the 4th place finish.
Wicksteed Offline
This park looked really interesting when I saw it at the frontpage, and I immediately downloaded it. The park dissapointed me a little, I thought there were too few windows in a lot of buildings, it looked wrong. Also, nothing really amazed me. It was all quite simple...
Overall, this is definitely not a bad park, just a bit boring.
Congrats on #4!