Park / Tempest
- 26-January 09
- Views 6,525
- Downloads 975
- Fans 1
- Comments 20
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84.58%(required: 65%) Design
Xcoaster 95% Evil WME 90% geewhzz 90% RCTFAN 90% Steve 90% zodiac 90% CedarPoint6 85% chapelz 85% nin 85% FullMetal 80% posix 80% Fr3ak 75% Magnus 75% 5dave 70% 84.58% - 1 fan Fans of this park
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20 Comments
geewhzz Offline
Louis! Offline
Casimir Offline
Just mentioning ^^
Seems like a strong design. I love the hacking and I'm somehow stunned by those hedge arches oO
Kumba Offline
Id have given it a 17, or 18 if I were on the panel (and I should be!). I am really looking forward to seeing what you do next, this was an amazing ne debut.
Milo Offline
Ill comment on comments later but thanks to those who have so far.
I'd also like to give a big thanks to Loopy for looking at this throughout construction and giving many helpful hints and comments. This wouldn't have been half as good without his great advice. It was much appreciated man . Also thanks to rK_ for testing the final version.
RCTNW Offline
Based on my very limited LL knowledge, I'm sure I've missed some of the details you put into the map. I guess I'll never understand why someone would want to go through all the steps to execute something that RCT2 can do in it's sleep. That said, to accomplish that look in LL is impressive. I guess we all have our craziness we must deal with in order to enjoy the game!
Again, congrats!
James
jusmith Offline
][ntamin22 Offline
the frozen employees were genius- i rofl'd at roger the shrubber.
the hacks everywhere are fantastic- the exterior walls are an accomplishment alone, the 'beams', the shrubbery path covers, checkered 'sacrifice pad'...
tempest itself was good but not great- i wish you'd staggered the train timing some- the zero-g through the loop section was a bit awkward and the immelman slow.
It looks like you and loopy were consorting about your egyptian-wall ziggurats
relic is a nice addition, and the part of the flood i can actually see is fantastic. the station area is really, really, great actually- the snapped mast is clever.
One of the most stylish lighthouses I've ever seen, nicely done. the raised egyptian banners are a nice trick that i don't think works all that well. Not enough to really pull anything down, but I don't like the way they look. While i do admire your attempt at black-tiling... frankly it would've looked better and been easier if you'd just filled out the map with dunes and waves.
an amazing park, really- full of detail and quality parkmaking. The only major flaw is a serious visibility problem. would I have voted for design? yes, but this is definitely a small park- i'd have given it silver or maybe gold with all the content smooshed in there.
Ozone Offline
Very intricate and it's easy to see that a lot of thought and time was put into this, a well deserved design.
Xcoaster Offline
Steve Offline
Roomie Offline
Then i took the time to look at the individual hacks and now i think its great. There are still areas i'm not a fan of but overall i think it comes together as greater than the sum of its parts.
The River Rapids is superb especially the station in the ship and the use of the station to provide a ride where the boats donts stop.
The coaster itself is alright although im not a fan of the colour scheme. The interaction with the surroundings is top notch though.
There are plenty of extra little hacks in this to look over too. The little pyramids and the ride ops especially.
Cheers
Roomie
eyeamthu1 Offline
Gwazi Offline
Milo and Loopy are the two greatest/most innovative LL parkmakers right now.
good job man, you deserve it.
posix Offline
milo, you read my comment in the panel, i'm sure. i liked it, but it didn't catch me completely and i think you know why already. this new style we're talking of is absolutely impressive, but what i still look for in rct parks is that soothing, calm, picturesque, harmonic, classic, realistic style parkmaking started by joe holland and made popular by sa and schuessler. i wonder if i'll ever get over that.
ed, i miss you.
geewhzz Offline
great job all around.
Milo Offline
Louis- thanks and looking forward to the review
Mifune- are you talking about the path covers over the benches? thanks
Kumba- yeah I guess the ride names were generic but oh well... I actually was originally going for a sort of lost civilization look but then went to the generic ruins as it went along. Relic could have been better but the collapsed wall and bit through the loop was kinda cool imo and it was one of the last things I did and I was rushing to just get this sent in. glad you liked it for the most part though and hopefully you'll have some things to look forward to
RCTNW- thanks for looking although I'm going to be honest and say that comments like "why not just play rct2" irritate me to no end. Emulating rct2 is not why I'm building this. Just as you like huge structures and multimaps, I like pushing the limits of an old game rather than having all the objects handed to me . Might seem masochistic at times but as you say, we all get enjoyment from rct in different ways.
jusmith- I was expecting more negetive comments on the foliage which right now is my huge blind spot in the game. Honestly I'm not too happy with it either but I just sort of picked a mix and went with it near the end of construction. I did like the dead trees around the coaster idea. I'm happy you liked the rest.
][22- glad someone caught the roger the shrubber reference... although it's pretty random . nice to see you took in a lot of the details although I honestly thing tempest is a pretty good layout and the egyptian banners added a hell of a lot to the theme. to each his own i guess. and I could have completed the black tiles so I don't see how it was an "attempt" at them... i was just lazy. and hell no on trying to landscape the rest of the map . Also, it was debated in the release topic if this should be a park or not and I said I wanted it to stay Design.
Ozone- nice to see you back and that one of the 'older' players who I found a lot of inspiration from is enjoying this . Yeah the glitches suck but that's what happens when you hack things to hell and back haha.
Xcoaster- those little pyramids are one of my favorite parts as well...
Steve- glad you liked it man and that you followed it through construction. I was never really sure if anyone was following the ad topic haha. Hopefully I'll have some new work soon and I'm happy this is a memorable Design for you.
Roomie- lol that's kind of the reverse effect of what I thought most people would have. I figured it would be impressive for a short while and then get old or something. Glad you dug a little deeper because there is actually a lot of detail on the map. I'm curious as to what you're still not fond of but I'm glad it grew on you as a whole.
eyeamthu1- thanks and I'm glad you took a look even without LL.
Gwazi- thanks man
phil- I'd give most credit to Loopy for devolping the stacked fence style, hell he based almost a whole Spotlight on it. It's nice you liked it even though it goes against your preferred style. I'm not asking you to get over what you like because I like to go the heavy detail route. And I don't really consider this the 'ideal' style of LL either, I really enjoy the more natural and calm approach too.... just not when I'm building anything . My ideas are too crazy. and I miss Ed to
gee- figured you'd wish it was more on the realistic side... to be honest I didn't add those details because I figured I'd do them wrong anyway. I'm happy you could get past the less realistic elements and enjoy this though.
I know the trains probably bugged a lot of people and I realised I broke a sort of unwritten rct rule by having them go one after the other but whatever... I liked the timing of the trains that way and don't really care. To me it just doesn't seem that relevant.
spartan Offline
The only thing I didn't really like was the foliage. The tree selection seemed random with trees that didn't really fit the theme. Oh, and those frozen workers were cool, you'll have to show me how to do that sometime.
Milo Offline
Louis! Offline
Overall this was amazing, incredibly ingenious and definately a design i'm going to look at over and over again, and still find little things that I missed.
The placement of the restaurant at the entrance was really good. I know if I was sitting there I'd stay there all day watching the trains go through the batwing, and the fact it had upper level dining too was great, the tables looked brilliant sitting on the balcony over the path below.
The use of banners as windows and window arches was a great idea, it added dimension to what's normally just flat windows.
The lighthouse is one of the best lighthouses ive seen, and I liked how it kind of linked to your old RCT2 lighthouse, with the wooden staircase, it was very majestic and well placed among the ruined buildings.
The Flood's q-line was terrific, great interaction with with ride (i'm guessing the little cannons would spray water at the unsuspecting rapid riders below), and I loved the second queue cover, simple and elegant.
Moving onto the station of The Flood, I thought it was very well thought out, the fact that the boats never stopped and how you turned the shipwreck into one of the better circular rapid stations. The use of 'beams' from the shipwreck to guide the boats around was great too.
Another thing I liked was the diamond windows of the second restaurant, although the building was a bit square, this made up for it
The simplicity of Relic was good as it helped to balance the park into being a design with more features than a full blown mini-park. I loved the way it was supported with the barrels.
The layout of Tempest was very strong and had a great flow and the station just tops it off. The foliage at the front of the station really helped to break up thhe buildings colours and turn what could have been a great station into an incredible station.
If I had to vote, I would have voted 18/20. An amazing piece of LL work, I'm looking forward to what else you have up your sleeve.