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KMAIMaster Go to post #795947
This was easily my favorite park to explore from 2024. You nailed so many tiny aspects of the Disney aesthetic that I don't think I've ever seen brought to RCT2. It was an absolutely brilliant creative concept to turn Splash Mountain into Moana: Journey of Water; and the build execution is so clean and legible. Absolutely wonderful work Otter.
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KMAIMaster Go to post #795388
Sorry, the Windows builds have been failing for a while and I haven't got around to figuring out why. I wasn't aware someone was trying to get hold of a build. I've just updated the branch again so I'll see if I can figure out why it's not working on Windows.
All good buddy, I actually was able to get the Windows x64 version from your latest push of the build (the one with the proper rollback functionality) through GitHub. Appreciate all the work you do on stuff like this!
Converted in that build, my Ka design works great - empty, it rolls back on initial launch, then clears the top hat with the boosted launch every time. I haven't seen a rollback with peeps yet, it always clears on first launch with them.
With the track type switcher and abundance of new track pieces, the Hydraulic Coaster type is easily my favorite coaster type to build with and use at the moment, so again, thank you for all the work you put into it. -
KMAIMaster Go to post #794829
Love it, classy style but you've definitely put your own spin on it too make it interesting. You've got a good eye for details too, especially with the backstage paths and such.
Thanks G Force! I walked many of those backstage paths quite often during my tenure as a ride operator at the park from 2005 to 2007, so to not include them always made the park feel inaccurate in my eyes. Interestingly enough, I believe they have actually helped with my spacing by taking them into account (I was worried for the longest time they would actually hurt the attempt to fit the entire park on the map).
I love how 2006 this feels. Not just the park, but the type of RCT. Was it actually made in the late '00s? I think there is room for some refinement, such as the path leading into the station, the messy plaza behind the entrance sign, and the flimsy green awning under the camelback. But it's nice!
That's what I was going for Liampie! Yes, this was started in 2004 originally, and the majority of it's progress happened around 2006 - 2007, and 2009 - 2011. Thank you for the feedback - I'm definitely struggling with how best to detail the park while also optimizing landscape data space, but it's a fun challenge for sure! -
KMAIMaster Go to post #794804
I have seldom seen NCSO as ambitious and as clean as this is! This is absolutely fantastic work - at first glance it doesn't even appear to be NCSO. The details on the fire truck, marquee and traffic lights are absolutely pristine. Incredible.
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KMAIMaster Go to post #794772
Thanks for all the feedback everyone! I'm always curious if the particular detail style still holds up and reads as it's intended source of inspiration - it feels like a strange "middle ground" era of RCT2 aesthetic to operate in at times.
This looks great I was just looking for a decent recreation of this ride. Almost started one myself but I'm not actually capable of making it look good.
Thanks X123, your hydraulic launch ride type is fantastic - I know you've stated you don't think you'll ever finish it, but I do hope one day that changes and it gets incorporated into Open. It's only because of the hydraulic launch I was able to have the accurate dual staging blocks before the launch in the screenshot (the chain lift hack in the SV6 is simply too slow, it barely fits one launch staging section ahead of it).
If you would like any footage or additional screens of my Kingda Ka for reference on how it works with your hydraulic launch, I'd be happy to give them to you. This was taken on the Android version - it was a royal pain to convert the ride due to the controls, but I couldn't find a Windows version of your branch available to test out. I tried to manually build one from your source code multiple times, but it keeps kicking back errors during the build.