-
Lurker
Go to post #799481
Indoor Egypt:
An impressive indoor park, great ride design and interaction with so many great sightlines from a guest level, this place would be awesome in real life.
Cool way to shape the roof though it does make the park tricky to view. Also, really catchy music!
Ptolemy II's Alexandria: 250 BC:
Amazing and feels very H2H-like. Beautiful architecture (The recreation of the lighthouse is awesome) , and tons of peep level details with a custom soundtrack that really sets the atmosphere.
The park feels very lively and has a lot of motion. Also, love the custom peep name list, such a cool small detail to further help the immersion.
The Seven Wonders Selection Survey at Sidon Wonderland:
Love seeing miniature architecture in RCT and this is great, so much detail packed into those scenes, and a impressive number of ancient wonders included. Also like the foliage and pathing, the named map stalls are also a nice touch with the presentation. Can see where time crunch hit but still a lot of fun.
Pyramid of Gizeh:
Can see the time crunch here but I like how the pyramid complex is laid out and how many large structure were done.
The Ancient World:
Really like the ride design, an impressive fun layout and some very great support work, also a couple of nice interaction moments.
The Construction of Giza:
A cool concept, also know this was somewhat time crunched but there's still a lot of crunch and peep level details, also interesting to see a non-inverting launched coaster, and it's built really well into the centerpiece.
My park:
Said on discord but I guess I'll post here too: This was built with Open viewing in mind. Also I wanted to make the lighthouse taller but ran into LL's lower height limit. -
Lurker
Go to post #799420
Cool concept and the execution of the idea is great. Good layout, track merging for the loops, shoestringing for the diagonal station and the technical data on the pages as you rotate for such a cool effect.
-
Lurker
Go to post #799377
Lighting effect on those lamps is great for atmosphere, love those reflections too.
-
Lurker
Go to post #799344
Great interaction, and I really like the way the weathered stone effect is done
-
Lurker
Go to post #799257
These are some fantastic write-ups, especially like the extra effort in showing some of the other sites of the time, great for extra context for NE's place in the RCT community at the time. Always love your efforts to preserve, archive and write about RCT history.
Nice to see the RCT2.com write-up, I remember being on there, would post on the forums but never built much other than being in a short lived club meant for newer/rookies players, still have a copy of said club's never-finished group park.