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.... Go to post #73363
Oops...I think I forgot to say that I'll be covering up the stone of the entrances/exits when I theme it and add lines. However, I'll consider creating a more grand station than before, although I was hoping simplicity would've been the way to go.
In the mean time, here's just a small sample of architecture:
Architecture -
.... Go to post #73097
Hmm, will triple duelers do?But by no means is this park not good, I am liking it quite a bit as of now. I think it will rock even more if you manage to pull of a brilliant coaster.
The newest addition, Slime, Sludge, and Sewage, are steel loopers that are very synchronized and with satisfying stats. Here's the pic of the station:
Station
And you can find how I built the station here. It's a tutorial with plenty of pics. -
.... Go to post #71483
Thanks! You described what I was aiming for, and since a couple people have expressed similar thoughts, I feel I should explain. This park isn't supposed to be structured and pretty. It's designed to look like a big mess while still keeping the flow of a standard RCT2 park, hence the random architecture. It's your choice whether you like the theme or not, but that opinion is out of my control.Personally, i think that you should stop making everything so completely random. It looks like a tornado was buildings this park because it's such a mish mosh of stuff going on here.
EDIT - this wasn't supposed to be an update, but I might as well include a small teaser anyways: