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deanosrs Go to post #794673
Babar, I don't know how you crank out parks this quick.
I'd get it if they were quite sparse in detail, but the opposite is true: if anything, they would benefit from some more negative space!
The entrace is classic Babar. I love the curved shade structures in the car park - such a unique shape in-game. The tarmac and rock crunch game over there is strong, too! Headed through the gates, this area reminds me a lot of the village area in Troubadours, and the way the Studio Tour starts right here is really cool, with the ride advertised so well to guests as they arrive.
The Flintstones area to me is probably the weakest of the park. I think it just needs an injection of red, perhaps. Guests seem to agree and don't venture over there too often!
In Scooby-Doo, you're using those marquee pieces like a true Evergreen Gardener going crazy on h2hx round 2! Using cutaway, I'd have liked to have seen some more themeing around the ride itself. Interiors generally I don't really expect in game, but for rides, it's a little dissapointing to lower down the roofs and just see track.
As a francophile, the Asterix area gave me great vibes. Love the geometric shapes, the A-frame building, and the scene setup over there.
The 2x2 facade architecture around the Tintin feature building is just classic Babar. That lovely moment when you recognize someone's style so clearly and just love it for what it is.
At the back, your Madagascar area really shines. The ship serves as a really nice contrast to the rest of the area. Again would have liked to see more themeing on the adventure ride, but this area does a great job of capturing the feel of the movies while also looking great in-game.
The mine train does waht you put it there for - it's a decent family-style mine train coaster which doesn't blow me away but definitely ticks a box for the park. Avoiding crashing down into the rocks on the first drop is a nice moment.
I'm grateful that the Smurfs is a lot easier to spell in English!! I remember getting these out of kinder eggs on Brittany holidays way back when. The way the paths point to the Smurf sculpture out front is a great touch - those sculptures are super tough to do, and it's very recognizable. The buildings around here again capture the feel of the cartoons really well, sticking to roundness and textures to get the job done. The ride is nice but could be longer.
The Haribo area is where I would be bound to spend most of my time in the park watching kids try to injure themselves! I need a nice bench to sit on somewhere where you can a) block off the entrance to the area and b) see most of it haha! The area is a little on the plain side and could have used maybe a touch of crunch to liven it up. But the giant ball pit is a moment.
The next few areas from Rick and Morty through to Kung Fu Panda blend together really well. It reminds me a lot of the Toon Lagoon area at IoA, it's brought to life here really well - lots of guests, a fantastic spongebob sculpture, and otherwise typical Babar architecture. The krusty sculpture was another good one!
There's so much here that I can't imagine myself being capable of doing, and so much I enjoyed seeing.
It feels like there's tons of content, on, for a full size park, a relatively small map. I'd love to see what a Babar map looks like with a pre-planned macro that's more spaced out - maybe with a forced central lake or something like that. But, perhaps the way you build is simply a celebration of how you work and think, and that should be embraced, not criticized.
I really enjoyed checking out the park and definitely will revisit, as I do all of your work, especially when I need to steal ideas on how to work on half diagonals!
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deanosrs Go to post #794536
Thanks for all the comments, appreciate the time taken to give me some feedback!
This is a still standing IRL hotel, I am definitely sacrificing some in-game aesthetics to stay true to it in some areas more than others. But also the macro of the project is its big sell for whenever it gets released.
Here's this area on google maps: https://www.google.c...3446,193m/data=!3m1!1e3?entry=ttu&g_ep=EgoyMDI0MTAyMy4wIKXMDSoASAFQAw%3D%3D
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deanosrs Go to post #794361
Liampie and CC9 - thank you for all your work. In my years away from NE I would check in once a year or so and somehow each time I'd be surprised it was still going. That's thanks to you guys and also Posix and Xtreme also. I really believe this place is a treasure and so thankful to you all for keeping it going.
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deanosrs Go to post #794286
I'm so glad I just build for my own pleasure these days and not to "be the best" or win accolades. If I did, every alex screen would make me give up playing.
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deanosrs Go to post #794229
My apologies for the brevity of this comment, I thought a short comment is better than none!
+ I hadn't seen the rapids lift before, that's really cool.
+ the whole ride is great, including the sign facing the guests with the stuck car
+ love the cargo crates and scrap off to the side!
+ gardens with invisible flowers as landscape crunch is a great idea
+ corkscrew is a great balance of a layout faithful to arrow coasters but also one that's interesting and looks great in the game, especially the path interactions
+ station area and queue marquee over Timber Terror is lovely
+ blown away by the support job on Aftershock
+ teal roofs with picnic tables near by are the kind of NCSO that makes me sure I'll never attempt it - I don't have the patience to find these amazing object combos!
- the area around the carousel feels a little bare to me, although the wild west houses behind it are awesome
- didn't "get" stunt pilot, although I'm sure there's a story or ride it's based on, I'm just not familiar!