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Wessiesworld
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  • MrTycoonCoaster, on 17 Mar 2025 - 11:06 PM, said:


    I liked the pier, the beach reminds me of the beaches in Rio de Janeiro, packed with people who don't even have space. Your rides are really good, I liked the layout and colors, you improvised other objects, that gave it a special touch, it was nice for me. Your buildings in the middle of the rides were good. haha ??I loved the firefighters, putting out the fire, you even simulated a ladder throwing water, very good. I thought the sound boxes on the stage were cool. You have potential, you did things that even I wouldn't have imagined or done. Do more work, it was fun to see. Note: As you did in your Park Dynamite Dunes that I really liked. Congratulations on this work.

     

    The hardest one in this park was the doombuggy trick.

     

    you can only see it with the cut-away view.

     

    It is a learning curve still, It is by no means perfect, but I think this has the vibe of a beach side park. 

     

    And also on Dutch beaches, this setup is very common, at least the place where I live.  

  • ottersalad, on 04 Mar 2025 - 3:58 PM, said:


    looking forward to what you make next! 

     

     

    I teased a new project with multiple players: Evergreen Gardens. 

     

    I will post post a new teaser for that project soon.

  • ottersalad, on 03 Mar 2025 - 5:28 PM, said:


    Congrats on the Bronze. I thought I had already voted on this and commented, but apparently not! I think theres a lot of fun ideas here and a lot of potential on display. I agree with most of what Chorkiel said in terms of areas of improvement. 

     

    A bit too many path islands, where path completely surrounds a ride area. But your theming is pretty solid. I think if you give each area/ride more breathing room, it'll let your work shine a bit more!

     

    Thank you.

     

    Yeah it was my first time trying a lot of things out, whilst keeping some things of the original map and some things totally re-shaped.

     

    I am currently try to transform a lot of RCT original scenarios into parks that would work out, building them for real. I have build quite a super PC for my music production and there it runs OpenRCT on as well.

     

    I see people having trouble with some of the speeds of the coaster which I personally do not have for some strange reason.

     

    I'm not sure if it is my 8K 55" display (TV) that is causing that problem for me to be honest.

     

    But thank you for the feedback. 

  • chorkiel, on 22 Feb 2025 - 3:48 PM, said:


    Expected this to be a scenario recreation, but other than a ride being called dynamite blaster I didn't see that. When I looked past that - and also put it on mute... - there was a decent park.

     

    There's two things that really shine in this park. The first thing is ideation. The areas fit well together and each ride had a sense of belonging to the area and in the theme. The second thing is interaction and viewing points. With the exception of Timber Falls all your rides had their most interesting things visible by the peeps and you created several nice viewing platforms and path interactions.

     

    A few things you could improve on. First one is ride layouts. Some are a bit bland, others are too fast and others look a bit messy. The second thing is your queues. They make mostly sense from a gameplay standpoint but not necessarily look good, especially with the tv's. I feel like with some themeing (or tricks to make them less visible) your park would already improve loads. I think if you either embrace or move away from the scenario esthetic that would also help.

     

    True, But I left it as it is right now cause it is the way it was done.

     

    For the music, yeah I play on a 55" Display so I have no trouble with that myself.

     

    Sorry for everybody. 

  • posix, on 19 Feb 2025 - 8:32 PM, said:


    Had to disable the music in ORCT2 to view this park as it was just a nightmare of mixed tracks from absolutely everywhere in the park. Is it not like this for you?

     

     

    I play on a 55" screen, so not a issue for me.

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