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94SupremePosse
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  • the illuminated water is such a vibe
  • rococo hell yeah
  • I'm admittedly not a fan of spaghetti bowl or similar type coasters, but this is one of the most readable examples in this game that I can think of. Certainly a fun layout with nicely done custom supports and some good self-interaction in spots. The big sweeping turn on the water with the fountains & feeder line is such a great moment. I think the bright color scheme is absolutely necessary and really makes this thing pop. 

     

    Outside of the coaster, there's lots to see here. The big top spin is really nicely done with the large sunken facade. Lots of great buildings to see; definitely got a lot of mileage out of the totem pole object here, for nice pops of color. Great use of trackitecture roofs here, reminds me of the suspended coaster corner of age of sail. Tonssss of detail on the peep level, lots of great scenes that I keep finding and a nicely done little show scene as well.

     

    For the negatives, I would say there is quite a bit of brown here which is all fine and good, but perhaps some more pops of color with the queue lines would have alleviated that a little. There's also not really a ton of gridbreaking going on, causing some of the pathing junctions to be a bit of a cacophony. Some modern day tricks can be used here to create cleaner lines and transitions.

     

    Overall such a nice map. I've long been looking forward to that first NCSO design entry to clear 80, and I think this might be the one to do it.

  • love it
  • thank you all for the kind words! i appreciate it

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