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Mulder
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  • Thanks again all for the nice comments!


    One of the better entries in the genre... I'm assuming this is DKSO, but I can't be entirely sure because I'm struggling to figure out how you did some of the things here

    It's all recolorable vanilla scenery, lots of invisible and void colored tracks / ride vehicles. You can find it in the RCC archive on DKMP if you want to take a closer look.

     


    I love this screenshot. Felt really refreshing to see on the front page. And cool surprise to see my name mentioned when I clicked it. Although it was really all FK determining the aesthetic of that park. 

    Felt like shouting you out as well for the cool drop tower hack, which I assume you made. Was able to make my first shoestrings work after studying it.
  • Lostileth
     

    Probably my favourite of the contest so far, just beautiful landscaping and macro overall. Paths flowing well together with the recognizably Star Wars architecture, which isn't especially adventurous in shapes, talking about the formulaic round buildings with green roofs, but they don't need to be either. They way they nestle into the landscaping is just ace.

    Red coaster is a banger, and again, everything just gels together so well, around buildings, through that very sick red tower, coming up through that platform with the hole, that hole is just great. Something about it feels iconic in a way lol.

     

    I'm not usually a fan of cut-out scenes, but here it's done really well, when the whole end of the map is a cut out cave, and that massive entryway just looks so imposing and ancient, mysterious even.

    The library is a beaut, really feels like it's under ground, although the coasters and the darkride feels a little bit unnecessary and overkill, but yeah it's h2h. Especially that blackened archive took me a bit out of the immersion.

     

    Overall, this map is masterfully done, brimming with atmosphere, very sick details and feels very genuine and lived-in, just the depth, all the different levels, how it all gels together so well is very impressive. Love it

     

    Troubadours et Baladins

     

    First off, great map shape and love that castle, which looks like it has been a study of a real medieval one, with that classic shape of the keep towering over it.

    The medieval architecture in general here is very well done. Love that huge bridge, that almost looks like it's on a half diagonal at first glance.

    I think the mountain looks great, although in some areas, rocks look a little rushed, some of the older objects stick out a little, but not too bad. Imo I think the palette gives the mountain and brickwork a disservice, with a little too much of a yellowish tint, makes it feel more artificial than it could have, although it has grown on me.

     

    Love all the architecture down in town, some really creative stuff, like the Nutrisco et Exstinguo, the little ale shop, the Artisanat. Details like that ballista on the rooftop. Love that jousting arena. The RMC and that scenic mountain coaster looks great. Shame about the pacing on the rmc, though.

     

    The town overall could probably have used a bit more breathing room, cause it loses a bit of depth in some areas. Really big fan of the architecture here, feels very authentically medieval. Great work

  • much appreciated admins, and thanks guys, glad you like!

  • sorry for the repost, I messed up the first image file

  • After letting the parks digest overnight I cast my vote for the Dambusters.

    At the initial viewing I wanted to vote for the Jazzcats, because of the beauty and calming feeling it gave, compared to the overwhelming visuals of the Dambusters which I felt was way too messy for my taste.

     

    Conclusion was just that Tbilisi park held my attention much longer and I kept finding the mess to make more and more sense, also fitting to the theme at hand. Kept finding more beautiful moments in the chaos. To make such a dense and vertical park fit together that well was more impressive to me and felt a bit more thought out in a technical sense. Also the brutalist architecture was so diverse and cool, probably the best I've seen in that style in RCT so far.

     

    Not a happy vote, because both parks have exceptional qualities in so very different ways.

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