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Paeve
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  • I think for me personally, not having observed a ton of CSO, was more blown away by the incredibly well done "basics" and atmospheric blending of TGD. The way the paths flowed and the buildings blended with the foliage, the movement of water through the main scenery piece in the center, the entire feel you get when zooming out one tick; fairly indescribable for me. Even the usage of stone walkways versus wooden bridges is something that I strive to perfect. Love the rings on the hand.
     
    Don't get me wrong Drowned... incredible. Many ideas I've seen in other parks perfected in this one. Many fresh ideas perfected as well. Tons of small miniature scenes brought together by the sunken underwater vibe. The buildings in this park are put together in a way that you instantly know when they were built. The architecture on the clock tower building/church is a highlight for me. So many small details that it's hard to list them all.
     
    Overall atmosphere and togetherness wins for me. Incredible first round, way to go teams, looking forward to future parks from both teams.
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  • New save format drops mid comp, causing massive panic and frantic redefining of the rules.
    All predetermined principals are shattered, nothing is the same anymore.
    ncso park with new save format has larger file size than the cso park it goes up against.
  • Oh yeah I can also host a private mp server on openrct2 if thats something captains are looking for. I'll probably add auto-backups as well so everything won't be lost if someone accidently goes hard with the delete key.

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