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Suormot
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  • I can only concur with Bluetiful, sometimes i see comments get thrown around in the vein of "i dont realy understand the concept, or why did you do x thing". 

    And i totally had that feeling occasionally when viewing The Sailor... but in the best possible way. The Sailor is one of the few parks i showed to non-rct fanatics, just to highlight that there is more to (open)rct than building amusement parks. The sailor staring off into the distance at the end of the pier, the lone butterfly hovering nearby, and the entire scene at the top of the mountain with the sailors in the graveyard and church just had me captivated for no reason i can explain. Naturally, the visualisation of the barcrawl and the wacky stuff going on in the town was extremely fun to discover, but its those two scenes that just leave me wondering what hoob was realy thinking about. (again, in a good way)

     

    While im commenting on the matchup, I dont want to discredit Yucca, it was well executed, came with a clear concept and a great highlight of some new functionality in Openrct2, but it failed to captivate me as much as The Sailor did, even though the latter had some technical shortcomings. 

  • Role: Player
    Game: OpenRCT2

    Availability: Like some others, my availability for round 1 will be severely limited, after that i can be more flexible. I have a full time job but work from home a lot of the days, so can always contribute to brainstorming sessions. 

     

    I realy enjoyed participating in the previous H2H, and I think the new H2H rules format work quite well in what i can bring to a team. Unless NCSO and proper planning, don't expect me to lead a park, but i think i can bring a lot of creativity and out of the box ideas to a number of parks. Most of all, I realy enjoyed collaborating with some of NE's veterans in the past, taking their (harsh ;) ) feedback like a champ for the most part. I am aware I am not the most prolific rct creator out there, but in a group and contest setting I am absolutely ready to pull my weight if my team depends on me. 

  • what an atmosphere, amazing work. I do agree with Otter in that some areas felt incredibly detailed, yet others could have used a bit more sauce, like the area around and including the train tracks in my opinion.


  • Perhaps my biggest hang up is the bridge over the two short launch sections which looks a bit roughly put together and clashes with the rest.

     

    Thanks for the kind words Xtreme (and previous commenters). The tunnel/bridge over the double launch section was kind of intended to look artifically made and themeparky, but I can understand how this is a bit hit or miss and I probably could have done it better/differently. Perhaps I should have leaned either into a more realistic cave or a fully boxy/fake tunnel only to be experienced from the coaster pov. 

  • Lovely work, full of character. Jens already posted a few images so I'll highlight a different section i realy liked;
     

    Attached File  Glow worm image.png (94.79KB)
    downloads: 144

     

    Just one of those areas you could totally immerse yourself in. All the little details, signs, planters and different textures without becoming overwhelming. Inspirational!

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