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Gustav Goblin
Go to post #799997
Really awesome seeing another old mega-project see new life! I'm excited to see where this goes. You should join the NE Discord and share your updates there too!
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Gustav Goblin
Go to post #799988
I can't believe you made me think you were a much more experienced player TWICE this year on two different workbenches. Hoping for big things from you in 2026!
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Gustav Goblin
Go to post #799949
Huge congrats to you for proving you're still Elite-level sixteen years after Zippo's! What a delightful park to return with, Lake Anachronism notwithstanding. It's very much in tune with the modern meta but still very quaint and not overwhelming.
The main street is adorable with a cozy feel and a teetering-on-small scale. Kelpie is a really great layout and that dual interaction over the path is iconic. I've never seen the air-powered cars used to represent the beams on the other end of a top spin before! Very novel. The Craigdenarroch house at the end of Kelpie's side hits a perfect blend of detailed and gritty yet small and quaint, the standard most of the archi in this park reaches.
Going to the other side of the park, the highlights are the castle with the garden maze, the backstage area and Ghillie Dhu. It is very funny to me that we have had two British NE legends go on an extended hiatus and return with a coaster named Ghillie Dhu in a mountainous setting with ruined churches. The angle where Ghillie Dhu interacts with the the waterfall is an all-timer. Phone wallpaper material. I'm also a huge fan of the bike hire! For some reason NE just knocks it out of the park with those. Patagon by Terry, Sonnental by the Dambusters, and now Creag Mhor joins the fray. Logjam is also very charming and the dripping water below the lift is very authentic.
I will say I have not been as excited to dig into and dissect the landscaping in any park since Salinity by FK years ago. Shades of a modern RRP. It's incomprehensibly dense and crunchy when needed yet not afraid to be completely open without as much as a sprig of grass, all with a very smooth and painterly quality. The open sections like the dirt road near the back especially get to shine due to the contrast with the dense forests. I am also smitten by the riverbanks. The sound design in this map really accentuates the level of effort and detail you've put into the landscape. It really does feel alive.
I will say the landscaping does falter near the back of the map, almost to a level where I question if it's properly finished. The "grain" of the Tolsimir rocks (as Liam puts it) fades into full-tile rocks and the foliage gets a little spammy. When zoomed all the way out it looks fantastic, but at a normal zoom it definitely pales compared to the other side of the map. I also feel like the level of custom supports in this park is inconsistent, although custom supports are the devil so I don't blame you for not supporting a few coasters.
I really did not have The Zippo's Guy Becomes One Of The Best Landscapers In The Game on my bingo card but I can't say I'm mad for it. We're so lucky to have you back and we hope you stay around!
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Gustav Goblin
Go to post #799946
Don't know how much energy I have for this round, but I love the theme to bits and I have the first week off. Down to ideate and support build for this one, I think I'd do well on a fantastical high-concept entry.
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Gustav Goblin
Go to post #799934
I would have probably enjoyed that movie had it looked more like this.
Off my GOAT, Terry.