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Gustav Goblin
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  • Adorable work here. Huge fan of miniature dioramas and plays on scale with creative object usage. The default ferris wheel, which is usually very small by realistic standards, becoming a London Eye looming over the miniature village is such a funny idea. My gripe here is I kinda wish the miniature car and train rides were peepable a la Riverland to really immerse the peeps in this miniature world. I also feel like straight up resizing rides as objects feels like a bit of a cheat code, but I can't deny it gets the feel of a miniature RCT park across better than other approaches. With the clever ideas and custom rides, it's hard not to guess Roomie.

  • Secrets in the Snow: Very different vibe to Indoor Egypt here and I'm a huge fan. Love how cold and grungy it is with little reprieve outside of a few flashes of yellow. All three coasters are very  unique with all sorts of cool tricks and interactions that just feel so AJ. I love the big arch bridge that both supports VOSTOK-APULT's launch and functions as a memorable map element that bisects the map. I think the powered mine train on NAZAD messes with the pacing a bit though. The Sputnik cars from Wacky Worlds were the perfect choice for a shoestrung flat ride here. Archi is appropriate for the setting and gets the job done. Landscaping is really nice although some of the darker trees and the snow-covered Tols rocks look a little odd to me. Cool seeing you bring the void tree trick that SuiGeneris pioneered over at DKMP to NE. It never gets old. I just wish you told us what the music was this time around!
     
     
    Moonrace Alpha: I'm not as opposed to the abstract feel of this one as the rest of NE it seems. It's cool seeing something so different. For some reason I really like the way the water ends at the edge of space. It gives it a really cool surreal feel. I also really like the starfield with the flashes of red and the big hammer and sickle sculpture.
     
    I do feel like you should have either leaned even more abstract or tried to up your realism/detail game if you were set in that direction. Your more abstract work like Geon or your building challenge entries with the huge sculptures very were strong in how they almost had a set "art style" to them based on the objects you used. This one treads the line between realistic and abstract and ends up feeling undercooked in quite a few spots. I also wish you had taken the time to swap out that purple grid for void; it gets pretty distracting to look at. I know time wasn't on your side for this one so I understand if it just had to get sent in. Cool seeing you enter regardless!
     
     
    The Cosmodrome: Comeback of the century. GigaGOAT is back with his first release since North Pole Reindeer and the improvement over that 13 year period is exponential. The selection of rides here is really unique. I love the way the Dodonpa tribute dives under the launchpad for the big ol' CCCP rocket. Jumbo Jet turned out pretty stumpy, but I do like the sign on top. I like the extra dedication to you took to giving the flat rides platforms, especially Nevesomost. Archi and infrastructure are simple but clean with good shapes and forms. I love the exploded ruins and the way you used ash footpath land textures to make it look extra burnt was smart. I think some more crunch objects and smaller pebbles could have made it feel extra rubble-y. What foliage is there is could use some improvement though. Bunch those grass objects up instead of scattering them around. Really hope to see you keep entering this contest! It's clear you've improved a lot.
     
     
    McCarthy Air Force Base: Not bad for CSO. Kind of a crazy out-of-nowhere pairing but a delight to see. Apollo is a nice little layout and I love the way it starts and ends in a missile bay. For me though, the flat rides are stealing the show. Gemini Gliders' tilted structure is super memorable and Orbiter is super well executed. I also love the half-diagonal bumper cars but I think it could have been rotated 45 degrees so it's not poking into the park as much. Archi is SO clean here. That little street scene is my favorite part of the map, especially the motel, car wash and restaurant. The missile bay comes close though! I love all the scaffolding and pipes floating in the void and the way the ground cuts out. Project Gemini, the missile being painted, and all the signage are wonderful finishing touches as is the custom music. Really great work you two, a common banger from Deano and a great CSO debut from Hypno.
     
     
    Race To The Moon: And speaking of debuts! There's a lot to love about this map, primarily the commitment to working solely under the DKMP bench. The use of transparent signs on the Kennedy Space Center turned out really well. The rockets and the lander sculpture are very convincing. I also like how the archi turned out, especially the restaurant that looks like a cassette tape and the liquid hydrogen tanks. Rides are nice but my personal favorite is Space Racers.
     
    Macro-wise I'm admittedly not sold. The absolutely massive F you BOX of a building smack dab in the center feels way out of proportion to the rest of the park and blocks a lot of views. Even outside of it, the rockets, scaffolding and The Worm get in the way quite a bit and I get confused to as what I'm looking at. These elements would have worked better on a bigger map, although that wasn't exactly possible for this contest. Some object choices like the chocolate bars for rocket paths are pretty questionable and the foliage feels more like it's there to fill space. Still a really nice map though and it's great getting some new faces here!
     
     
    [REDACTED] - Rumble in the Red Rocks: I'm just gonna start with a bang; this is your best work ever Morgan. So glad seeing you building again. Landscaping is ace all around; almost no negative points whatsoever. Love how you crunched up the ground near the UFO crash site. I'm also a fan of the '60s style archi along the half diagonal road. The obvious wow moment of the map is rotating the view and seeing the training facility built into the cliffs. Turbo Encabulator is an absolutely bonkers layout as I'd expect from Morgan. Love the overload of yellow supports inside and the moments where it pops out of the cliffs, especially with those huge supports over the corkscrews. Splashdown Survival is seamlessly woven into the cliffs and I love the splashdown and station inside. A minor nitpick I have is the truck chase scene isn't very apparent until the Soviet scout crashes and then you reload the map to see what just happened. I love the choice of Rumble as the background music. Just a shame I can't hear that song without MC Ride screaming about stimulating music to orgasm anymore. I'd really love to know which parts Morgan did and which parts Mama did, but all of it is exceptional.
     
     
    The Men Who Stare At Oats: A straightforward and realistic breath of fresh air. The coaster layouts are nice but kinda meander. Railgun Rocket's big drop which goes under the path and around the rocket is a highlight. Love the stage show and all the frozen peeps too. Archi is nice and fits the theme really well. Foliage is really solid with a good balance of dense foliage and clearings. Not a ton to say about this one, just a nice and well-rounded entry.
     
     
    Disney's Kennedy Space Center: OK shut up. NE's power couple is so back. This is one of those parks I would die to have made myself. The flow and macro are seamless and the grid is completely nonexistent. The archi is spot on with the colors and rounded forms. The use of CTRs for architecture throughout is seamless. There's no shortage of detail wherever you look. Really really inspiring work.
     
    Going through the park, the half diagonal entrance area is just WHAT. You make it look like half diagonals were always part of the game! It's funny looking at the rocket garden and Rocket Jets and realizing I might have been a direct influence, although you two executed them better than I could ever hope to. The named rockets are such a good detail. The interaction between the Rocket Jets and People Mover is just ludicrous and the signs and red rocks take it over the top. We conclude at the highlight of the map for me, Mission Apollo and that insane entrance plaza. That under-over interaction with Mission Apollo is an all-timer. My only gripe is I wish we could see more of Mission Apollo! In general cutaways would have been nice, especially considering CineEarth has an interior you can only see through cutaway view. Additionally, the choice of music isn't very inspired and I wish you two went with a custom track. Why couldn't we steal you two for Expo Miami?!
     
     
    My favorite parks of the round are Disney's Kennedy Space Center, [REDACTED] and McCarthy Air Force Base. All three range from admirable work to oh my god please make out with me. [REDACTED] I think handles the criteria the best with a great launched coaster and a really fun and dynamic take on the theme. McCarthy Air Force Base is my runner-up as the '60s Cold War vibes are spot on but the coaster doesn't feel as launched to me. Great work to all of you who entered!  Hopefully I see you all again in a later round!
  • Undead Parish: I haven't played Dark Souls but this is a pretty faithful homage to the game within the constraints of LL! Love the use of Codex here and the stacked spooky walls is a really unique look. The stacked gravestones do a good job breaking up the walls as well. Foliage is a bit chaotic but turned out really well, complete with the Poke-style wilted flowers. The staff filling in for Solaire and the enemies is a great final touch. Guessing Lilith.

     

    Glassware Lake: Just some good ol' fashioned RollerCoaster Tycoon. Abstract and snowy objects work surprisingly well tomorrow, almost like they're glass Christmas ornaments. Honestly the lack of a coaster in this one is more a positive than a negative to me. It makes this map feel especially chill and cozy. Forgive me if I'm forgetting how snow works, but I feel like the placement of the snowy trees in comparison to the snowy ground could make a little more sense. Right now it feels a little random. Guessing ummmm uhhhhhh

     

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    Advent: What's there is really really nice. Foliage and landscaping are really detailed for such a small scale. The blue ice in direct juxtaposition to the white Locomotion snow doesn't look very convincing IMO. I think a palette like Mount Haystack's could have been used to make things look more consistent. Then again ice can look very blue on a sunny day.

     

    My mind said Version1 at first but there's one sticking point; the DKMP trees tab. I don't feel like many builders who signed up willingly import the DKMP tabs unless they come from that neck of the woods. There's a few exceptions but their styles don't line up with this. Based on the one CSO screenshot he's posted and how the overall style of foliage lines up, I am going to make the wildest guess of my life and say that this is TimmyTuner taking a stab at CSO. I don't know why I do this to myself. I may have issues.

  • I've got my hands full and not a lot of time for a good chunk of the round, but I do have the last nine days of this round completely off. I'm down to help push an entry to completion like round 1 or even hang around and help come up with ideas early on before getting the majority of my work done at the very end.

  • Are we doing Guess The Builder again?

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