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Gustav Goblin
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  • Can't get enough of how the Madinat palette looks with the Mayan objects. Love the crazy difference in scale between the market and the coaster and castle.

  • Well this is a surprise! Comparing it to real life photos, it's pretty bang on and executed with a very ornate level of detail. The custom trees made of shrubs are surprisingly accurate to the real life Painted Ladies! The subtle holiday decorations are a nice touch too. O Christmas Tree feels a little weird without a hint of snow on the ground, but I mean it is California. Between the smooth yet detailed look and some not-so-subtle hints in the objects and music, I'm gonna hazard an Ethan guess. Another player I've been missing recently!

  • What a layout! Very convincingly off the grid with a strong focus on those diagonals. Love the support braces inside the last two curves, something a certain player who registered has a real penchant for. I also think white was the perfect support color here, as a more traditional brown would dominate the map and take away from the surroundings. Speaking of which, the composition of the map feels almost like a model or a diorama to me. The two massive Christmas trees really stand out from all the white and have some really creative object and CTR usage. Took me a bit to realize the garlands were custom ride vehicles! The presents underneath each tree are also really convincing, especially the half-diagonal ones. The amount of detail and commitment to realism here is really admirable, especially around Christmas Coaster's station and queue.

     

    Admittedly I kinda don't get Santa's Workshop's inclusion; it's just kinda plunked under a tree and it's not really giving me a Santa's Workshop vibe. It could have also done without music, as it clashes with the music coming from the coaster on the other side of the very small map. Lastly, I think the palette could have been tweaked just a bit so the snow on the trees appears less blue in comparison with the rest. Highkey recolorable/DKSO snow-covered trees could have been your best friend here. Otherwise some really lovely work here; not hard to tell this is a much-anticipated G Force comeback. Love seeing you tackle more creative ideas like this while keeping your trademark realism intact.

  • Oh hey, I recognize this one! This is one of Bluetiful_Monday's DKMP multiplayer entries! Scored near a perfect 10 which was nuts, but for good reason! This would still be instantly recognizable as Blue even if it were my first time seeing it. The vibes are immaculate as typical of Blue's work. Love the way the castle is built with great use of DKSO and some single-angle trackitecture. The ice dragon on top is also really effective and I love his frost breath. The sphinxes as piles of snow is a neat idea but the execution is hit or miss for me. I think Revelations of Stonehenge improved on this effect tremendously. Coaster layout is nice and I love the shwoopy loopy supports. Reminds me a lot of the launcher from Stonehenge. Just fantastic work overall. 

  • LLovely! Hard to find much more classic than a four quarters LL park with a central lake. Using times of day as a central theme I think is really interesting, especially considering it could line up as you walk around the park clockwise. The sundial motif really helps with this. I'm a big fan of Nochtenburg as well as all the waterfront seating areas and walkways. There's some interesting LL tricks at play here like the covered dinghy slides as illuminated windows, looping coaster track as solar panels and iron roof land textures as tilled soil. Even with three coasters, I think the most memorable ride here is Color Splash which winds over and under Sera Springs really nicely. I'm noticing some quirks that hint this might be made with no building hacks whatsoever; perhaps this is SSSammy bringing the Fundamental Forest ruleset over to LL?

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