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ultro Go to post #799137
Apologies for the mega bump but I wanted to highlight this park real quick. Throughout the years, I’ve always been wowed at the roller coasters featured here. They’re so unorthodox and unique!
The Life Cycle area is a particular highlight. Of course, it has the massive, dominating air launched coaster that spreads out over a decent part of the area. There’s such a magnificence to it, particularly because the ride has such a limited selection of track pieces, yet darkfire committed to the highlight features of this ride, and it really works here. And then, the flying coaster is splendid as well. I know many players at this time liked to design more original layouts for flying coasters, but this one also stands out. It’s not as overwhelmingly large, but more subtle. I love the traces of symmetry with the color palate and layout, along with those interlocking loops.
Then on the other end, there’s that Last Crusade coaster. The out-and-back part is well done, but it’s the second half that stands out. It winds all over the place, but not in a way that diminishes its surroundings. It curves around the path, buildings, and even the outskirts of the area. It’s just so long, yet it doesn’t feel redundant. So good.
Even the wooden coaster is nice, just twisting and interlocking all over the place. I even like the invert, which is probably the weakest coaster overall.
That said, the park is somewhat inconsistent in terms of overall buildings and terraforming, which did hold it back from winning Spotlight (or, nowadays, even winning Gold). Nonetheless, I hope more people take another look at it, or maybe even discover it for the first time. I'd love to see a revival of coaster-making that dares to be bold.