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Scoop Go to post #796338
Agreed with everyone else so far. This is phenomenal! Easily your best work. You've implemented a level of macro that we haven't seen in previous releases. The terraced entrance to the restaraunt is the standout I think.
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Scoop Go to post #796287
Such a sweet little design. I think the obvious standout is the coaster itself. Those supports are mind-blowing and honestly rival anything that can be done in full on cso. Not only that but there are some sweet architectural moments too like the Diagonal station and the building next to the splash boats with the diagonal off-shoot. There are some nice moments of foliage as well like the lagoon in the corner opposite of the coaster, but I would try and tone it down on the color usage. In this case specifically I don't think the Bordeaux red was needed and there are better options for creating the desired affect imo. All in all, super glad to see new (to me) builders coming out of the gate swinging! keep it up.
edit: You're not new to me. I'm embarresed. I forgot you did two of my favorite recent DKMP RCC entries! I'm now hiding in shame.
second edit:
posix, on 19 Mar 2025 - 2:31 PM, said:
Sometimes I don't understand what you mean. Firstly it's a recreation, so it makes sense that the landscaping may not be the most dynamic assuming the real life counterpart is in sync. Secondly What do you mean by on and off? There's more movement and life where guests traverse? Well of course there is, that's natural. Maybe I'm misconstruing what you're saying or just flat out not understanding, but it just doesn't make much sense to me.
This was nice.But as with most DKMP stuff, it's just so hot and cold for me. Everything inside the paths or where rides are is on, the rest of negative space is almost entirely off. Those monorail railings in some cases are like a delineator to where life begins and ends, and beyond you sometimes find the most basic foliage or terraforming. It's a shame because it really brings it down for me. And some of the design and object intricacies here are great of course. But there needs to be a whole, a balance between all things on the map. -
Scoop Go to post #796244
Easily one of the top 3 parks of this contest. So many lovely moments!
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Scoop Go to post #796216
It's gonna be great
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Scoop Go to post #796198
Gotta love to see the DKSO asterix even when it's phenomenal work :wearyasheck: The Building on the left is superb and the object and texture usage honestly surpasses quite a bit of the current cso meta. I'm beyond excited for the eventual release of this map. It's gonna be a good one.