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A.J. Go to post #689622
^ Yes, that is exactly what it's for. Also, the car ride track doesn't have large curves for the turn at the top. -
A.J. Go to post #689606
Regarding the paths: Should I lose the curved road lines and just go with the diagonal ones? I cannot think of another way to get the circular pad look. The larger curves have curved path pieces but the small one and two tile curves don't (not that I know of). -
A.J. Go to post #688992
Here is a new overview in better quality. I do agree with the scale of the buildings, but should I flatten the tops to help?
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A.J. Go to post #686848
I can see what you mean, but trust me I am just creating what I see from past trips there and from Google street view.Architecture seems a little large in scale and bland.
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A.J. Go to post #686845
^ Now that I'm using OpenRct2, simple hacks are extremely easy (especially zero clearance w/o white glitches). I'm going to finish Valravn first and then implement new ideas into Heatherthrow. I kinda hit a speed bump with ideas for that park.