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Jappy
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  • Thank you all for the kind comments! It’s great to hear that people say it gives them back that ‘original RCT’ feel. That means that I succeeded in what I was going for.

    This park was not meant to be a scenario recreation in the same way as Canary Mines or Bumbly Beach were. To be honest, I just picked the name because I thought it sounded good! No further relation to the park! Am I glad the location of TNT in its rocky setting sorta corresponds to the quarry in the original scenario to give it at least SOME relationship with my park!

    This park was first and foremost as an ‘easy’ project after Laguna Adventura. Laguna was constantly focusing on hyper-theming and detail. I was sick of it and just wanted the classic theme park feel. Without too much hassle like special rocks or bothering with theming. Look at Scratch for example, the ride doesn’t even have custom supports. Or the lakeside itself. All just good old-fashioned landscaping, with just a few 1k rocks.

    The idea came once again from a collection of park ideas I had during a dream. The twister on the water for example came from this, and more infamously: the invert. I dreamt about a red coaster that was inverted, but also could go sideways, slid through a rocky landscape and had the weirdest theme ever: C R A T E S. Just wooden crates! While incredibly random and sadly no sideway sections, I matched the feel I wanted almost spot on.

    The rest of the park came from an assortment of inspiration. Both real life (Alton Towers for the entrance, plenty of real life American parks for shops & stalls… Thank you Google Streetview!) As well as RCT parks: Baker Lake and early G Force for instance.

    One thing that I always find important in pretty much all my work is capturing the original RCT feel. The graphics by Simon Foster are something I hold close to my heart as those have that essential RCT look to them. That’s why I like to use original base game objects, mixed with objects that have their origin in these such as the tree selection. If you look closely, you’ll spot the good old wooden mine huts in certain locations, or the mine theme barrels. Nonetheless, some modern trends were followed as I thought these would be of merit to the park: these are for example some new land textures (but only if they are close to Foster’s original ones!), and some crunch to the paths for example to add that lived-in theme park feel.

    This comment has become a lot longer than I expected, but that’s the reasoning behind this park. Next park will be a classic Jappy scenario recreation, as I finally started the process of re-imagining my all-time favorite scenario: Crumbly Woods. I’ll post some screens of that when they’re ready. But until that time, enjoy Mystic Mountain!
  • Yeeees, very cool! The grassy roof is great, and even though there's quite a lot of path, it works here.

     

    My only gripe here are those square umbrellas. I'm not a fan of how packed together they are in the top left corner. Any chance to break them up more? 

  • Sure, sounds like fun!

  • Haunted Harbour has always been a favorite of mine. Really cool to see your take on it. 

  • Your commitment to this project is insane. This is gonna be massive when it gets done. 

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