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pants Go to post #795563
Absolute GOAT
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pants Go to post #794630
Love every screen from this project. So much life and texture to everything
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pants Go to post #794291
Constantly reaffirming your GOAT status.
Not sure I'm completely sold on the stark brown cliff face, especially when the greenery on the right ends so abruptly. The texturing everywhere else is so gorgeous thooo
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pants Go to post #793926
Thank for the feedback, everyone. It's been hard for me to gauge where "organic" slides over into "messy".
amazing amazing work, only thing i'd change is the colour on the rocks as they feel too washed out atm...
Cheers, BG! I was hoping I could get this out before anyone made a Stryker coaster in H2H, but I'd be lying if I said I haven't been returning again and again to look at the one in Raveland haha
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pants Go to post #793011
Oh my god?? The Screameasy is such a major feat, I don't even know where to start. The concept is a perfect mix of familiar and innovative, the most delicious type of gimmick. Even being built by a team, I can't even begin to imagine how this can go through all the stages of conception, building, polishing and not take like a year. Do you all just have superhuman levels of creativity or is there some other, more relatable process you follow??
I'll probably be returning for weeks just to take in all the individual peep scenes. I had to give up trying to find them all on my first viewing because I was so overwhelmed by the sheer amount of substance in the map. "I heard there's Sharks in the water" "I heard there are Jets" was a personal fave (New York timelines be damned). Despite the map's mathematical levels of intricacy, there's still so much joy in every piece.
That Woodbine billboard made with 1/8 glass squares blows me away each time I look at it. The discipline that it must take to create something like that, especially when it's such a small piece of the overall puzzle... Christ. You're all true artists in so many ways.
Side note, I'd be curious to hear the justification for having the ~illicit~ parachute tower extend above the roof. It's not a knock from me, if anything it adds to the sense of danger.
The actual layout of the map was maybe a bit convoluted and compositionally the bridge didn't entirely work for me (though the design of it is beautiful). For my money, this is absolutely deserving of a spotlight. If H2H parks are going to be eligible for accolades then surely they're also up for spotlight consideration. So excited to see how that shakes out.
Bravo to the Jazzcats!
Some apologies to Base X for being the victim of comparison, as others have said. I like it as its own standalone map, though I have similar complaints about the window pop-up heavy chase scene and relative lack of substance. The "base" concept has so much mystery to it that I wished there were more cutaway scenes to build out the narrative.
I do really enjoy the massive land arch and mix of Tols and Fisch rocks. Winter parks in RCT will always have a special place in my heart.