-
Rattus Go to post #642035
As far as I can tell it's a 3D-cinema...
themed in the classical, medieval, Egyptian, retro, modern, wooden, tent, nature, metal, mine style.
-
Rattus Go to post #641835
The idea of having paths and squares in inner places between walls is quite nice. But the different path tiles, along with path tiles used as wall roofs, along with the walls occupying weird places (why is the top pretty much all wall, or more like a rectangular mass of brick?), along with the fenced squares on the wall roofs (what are those for anyway?) makes it very, very hard to read. Just like that very long sentence.
Ps: The biggest problem seems to be inconsistency though. On the bottem, walls have those castle edges on top with green paths. In the middle they are pink rectangles with greybrown paths and on top the are just big pink masses. On the bottem the path is white square tiled and in the middle it's a clusterfuck of tiled, brown and red tiles. Try to find just one style of paths and just one style of walls. That already would help a lot.
-
Rattus Go to post #641750
You are kinda right about...everything o_o.
Also, that analogy, just wow, yes you are right about it, but it was just...unsettling.
Anyway, I made a lot of use of your advice (anyway, I have tried) and changed a lot about it. I just uploaded it.
-
Rattus Go to post #641744
The architecture is great. I personally think the little side towers on the main tower (Am i saying that right?) Are a bit wonky as they point in all directions. But overall great detail and variation, whilst keeping the feel of that cathedral-like building.
It would have been nice if the rollercoaster made more use of the building it goes through, now it's more of a background decoration then part of the attraction, but then again, that's my personal taste.
I have to agree with the two above me though, it's just tooooo green.
-
Rattus Go to post #641452
Holy shit; the buildings certainly have presence. First and foremost I would find a way to use something other than the WW/TT objects, they just stick out so badly. Second, while the huge structures are impressive, they are all basically the same two wall types. Also the scale is a bit large, even for structures that are supposed to be enormous. Finally, the water should probably be below the path level, not above it.
You mean those smaller towers of the maharadja theming? I guess you're right, they do stick out. The walls are indeed spammed with goth window catsle walls. I did it because I was lazy (and didn't know 'cntrl' existed, god, all that wasted time...). The idea with the water was that they were in so called wooden tanks next to the paths. Though that idea works better on the bottemleft then the bottemright.
Anyway, after making this I figured out how to put custom scenery in the game. And I want to do the entire thing over again.