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IonZer0 Go to post #778571
this slaps harder than a drunk uncle
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IonZer0 Go to post #777914
Coaster:
- Layout is solid. Smooth, well-executed, classic out-and-back woodie. I enjoyed it. The virginia reel station track is a very nice detail.
- Queue is solid, station is mostly good, but would suggest reworking the wooden texture of the base; some 4-high wall textures or a lattice structure would be a much more pleasing look.
- Trees are crowding the track and queue pretty aggressively, definitely encourage you to give your work more room to breathe and the viewers more room to look.
Flat Ride:
- Pretty great, would be a good concept to include in future projects.
- Foliage needs more clumping and density, right now it feels like it was measured and placed in exact locations. The most aesthetically appealing approach is to create sporadic dense patches of foliage to appear naturally grown. If these plants were placed there by the park as a planter or something, I would suggest adding a mulch/dirt texture underneath to really show them off.
Entrance:
- Light blue section is really enjoyable. Good use of layering and adding shapes without making it feel like layer cake.
- The flat brown sections could definitely use a different texture so it doesn't blend into the path as much.
- Your cube corner trims are pretty bulky and distracting, I would look into some objects that are a bit smaller and more detailed for this purpose.
- Green side is also solid, but would proportion the white roof brick path structure differently, it doesn't really have enough room to be a queue line, which is what (I think) you were going for.
- Path cracks would work if they didn't highlight the game's grid (not your fault). Would go hunt for a park with some path cracks/markings and adapt different objects for this purpose. Maybe something a bit more subtle, you can always stack them so it's more detailed/heavier, but a very visible object is harder to integrate/make subtle.
Main St:
- Good color variation. Middle buildings are quite solid, the two red buildings could definitely use more details.
- Would encourage staggering your buildings to make the structure less linear and make each building stand out more. Doesn't look as nice when building on a straight line because of the iso view.
Honestly solid overall, would be an enjoyable piece of RCT should you choose to continue. I hope you take everything I said above sincerely, but with a grain of salt. I'm only trying to offer my opinions on what I enjoyed and areas you could improve. I'm not attacking your work in any way shape or form.
However, arguing with people who are trying to give you constructive criticism, as I've seen from you, is a poor way of responding to it. Half-listening is what I've personally learned to be the best approach. Obviously you have a vision for what you want your work to look like. However, a lot of people could have good advice you can incorporate so it turns out even better.
You should learn to take some of the ideas/feedback, and instead of immediately disagreeing, try looking at your work and thinking why they might point out specific things. It's possible you figure out how to make your own work better because you look at it with a fresh perspective.
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IonZer0 Go to post #777448
phenomenal
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IonZer0 Go to post #777343
Easy Scream Queens victory, but Logan's Run has been amazing this competition and pitched a lovely little way to finish their H2H run. Congrats to both teams! -
IonZer0 Go to post #776165
YOOOOOOO