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Shaman Go to post #622184
Would it work if I just ran RCT and 8cars in compatible mode for XP? What about the Son of Beast trainer? I have no experience with it but is it less buggy on Windows 7? -
Shaman Go to post #622051
To make the Dummy Track invisible you have to choose "main" color scheme (right hand side of the edit ride window). I guess this'll do.
Auf Wiedersehen
I just tried this and it didn't work either. -
Shaman Go to post #610373
I enjoyed this park. The racing coasters flowed with the landscape very well, and I love your architecture choices. The gardens and nearby foliage were wonderful.
You should have added that entrance on the blue line of trams. I see where you meant to put it, but perhaps you forgot? It was just a small detail, it didn't really take away from the overall park experience.
Then again, as far as the voting shows, I guess I just don't understand what people look for in a park. Anyway, good job and better luck next time.
Edit: Happy birthday! :3 -
Shaman Go to post #600890
1280x720 fullscreen on a 1920x1080 monitor. The windowed mode just looks way too tiny... plus it really lets me look at the details as they become pixels. -
Shaman Go to post #600214
You're missing a point here.
It's not about lack of room on the HD.
It's because the game has his limitations.
If you reach about 4000 objects in the objdata folder, then you'll notice some issues in the scenario editor (scrolling the small scenery tab up ,makes it go down and vice versa) in some cases.
If you reach about 5000 items in the objdata folder, then you can't scroll the small scenery tab anymore (in all cases), thus you're unable to create a new scenario.
Now you know why we don't want or like WW and TT.
...five THOUSAND objects? How much do you need, considering most CSO is colorable and you're limited to a few hundred in a scenario anyway? Who legitimately uses five thousand objects?
EDIT: I just ran some numbers. The maximum number of objects a scenario can contain is 720. Assuming the inconvenience occurs at around 4000 files, you could create 5 fully-maxed-out scenarios with plenty of room to spare, and each scenario having unique items from the other.
Considering that: it's likely you won't use all 720 (or even 400) of those objects; most CSO is colorable; and that there's certain objects that are popular and used as a base item set because they fit several themes well, just points out that anyone who reaches 4000 items in their objdata folder just doesn't keep it clean and won't get rid of stuff they'll never use, not to mention all of the exact duplicates you could have. There's even a program that will organize it for you, folks.