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Xtreme97
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  • Great park Babar! Love that you bounced back from H2H so quickly and built this much work to your level of detail. I'm envious of your drive and speed in extruding the vision onto the screen. With a park such as this I suppose I can see where your strengths lie with such a variety of properties imagined within the shared theme of animation. On the one hand the approach provides a great deal to keep your attention, more than you can take in on a single viewing I believe. The flipside of this is that the space is quite eclectic with a lot of areas visually overlapping, and audibly much moreso with the music sometimes clashing.

     

    It's a small price to pay though, and I think with the themes you've taken a shine to the payoff is worth it. I'd say the left half of the map is the more interesting side in terms of its theming, IPs and character - the Asterix flume, Smurf village and Lucky Luke mountain are wonderful setpieces, and the Asterix-styled entrance is very beautiful, reminiscent of your previous Asterix map.

     

    Very glad to see a Bob L'éponge reference :p theming here is solid, just wish there was more of it and it didn't have to share the space. Can't say I'm a fan of the car park coaster. The speed-roll after the loop looks pretty painful and the ride doesn't appear to serve much of a purpose beyond needing to fill some space. I struggle to imagine a park going to such lengths theming their other rides and sticking a big e-ticket attraction in a dishevelled tarmac plot.

     

    As with your other works, I think your strengths in micro-theming, sculptures and cleverly themed buildings is a highlight and elevates the map. The pagoda and stranded ship are fun weenies for the back of the park and anchor their respective areas well. Very well done on the release!

  • Nice idea and initiative V1. I'd be happy to join in.

     

    I'm unsure how many aerials can be attributed to a single park in NE, so would agree that having separate park pages all linked to a single topic for central discussion might be easiest to manage (such as we have for contest rounds with many entries such as Pro Tour Prelims or the micro round of GT2020). But it's up to you. We would have the whole month of December to prepare the full release anyway, and aerials for micros aren't too difficult (well... depends on the micro lol)

  • How are you this fast, good lord. Incredible lighting effects!

  • Wish we could see more of the zoomed in details. Looking great! Like Sam says, the scale is impressive.

  • Nice! Coaster is looking fun and the taller structures against the wall a great. If I can critique one thing, I think the square path details like the red cross and the yellow 1x1 with the crate are disrupting the more organic forms of the path and feel a little random.

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