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TMH Go to post #553078
That looks really beautiful leon. The architecture is some of the nicest I've seen in this game.
The Dutch (?) buildings are especially nice. -
TMH Go to post #552963
Looks great! As leon said, the foliage here isn't a fault of the game. I think that's just the way NGT decided to do it for his park.
I kind of like the look of the Isometric view, although it doesn't look nearly as nice as the normal camera modes simply because you didn't build the park with the Isometric angles in mind. I really like the first shot. The park just seems so isolated with all the barren surroundings. -
TMH Go to post #552961
Hi, I don't play RCT2 (RCT3), but I am still wowed by this project.
This is one of the most realistic project I've seen on any game. I love all the little details you packed into the park. One thing I appreciate about RCT1 and RCT2 is how you can soak in pretty much every detail in a park from one big picture overview. You did an incredible job. The layouts are so smooth for all the coasters. I especially love the Schwarzkopf and spinning coaster. One of my favorite details in the park is the custom made billboard, and the backstage paths, especially the ones that go underneath the shoot-the-shoots.
The park has an amazing layout. The part where Leviathan and the Stand up are just screams Six Flags. It's just awesome how both rides stretch out on that spit of land.
You really don't skimp any of those real life details. I could spent hours looking at that layout planning a pretend trip to the park, all the way from the drive to a parking spot. I especially love the backstage areas with the coaster pieces (is that a new for 2012 Zac-Spin perhaps). Nothing looks out of place, and everything that would be there in a real life park is there, something that's rare in any of these games.