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chorkiel
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  • Accolade Panelist

  • Expected this to be a scenario recreation, but other than a ride being called dynamite blaster I didn't see that. When I looked past that - and also put it on mute... - there was a decent park.

     

    There's two things that really shine in this park. The first thing is ideation. The areas fit well together and each ride had a sense of belonging to the area and in the theme. The second thing is interaction and viewing points. With the exception of Timber Falls all your rides had their most interesting things visible by the peeps and you created several nice viewing platforms and path interactions.

     

    A few things you could improve on. First one is ride layouts. Some are a bit bland, others are too fast and others look a bit messy. The second thing is your queues. They make mostly sense from a gameplay standpoint but not necessarily look good, especially with the tv's. I feel like with some themeing (or tricks to make them less visible) your park would already improve loads. I think if you either embrace or move away from the scenario esthetic that would also help.

  • What a fun look at the past year. Thanks for arranging this.

     

    October was such a stacked month!

  • Door 1 - Good job on the detailing of a palace that could fall flat with te similar textures. Really enjoyed this!

    Door 2 - First of all it was hilarious. Really enjoyed the search for the dinosaurs as well. Was at home with a fever and that made my day. The park wasn't al that and the map could have done without, if it were the same quality as the Island that would have elevated the map. Now I feel like it brought it down a bit.

    Door 3 - Such a cool mech! The hanging train was a cool detail. You're such an exciting builder right now.

    Door 4 - Really gave that macy's vibe and I didn't even notice it was NCSO at first, so well done on both aspects!

    Door 5 - Wicked good, immediately makes you envision the whole coaster. It's cool that you're able to do that with only a slice of a mpa. Also eally dig this LL in RCT2 vibe. Would love to see more of that.

    Door 6 - I'm not sure I get it, but looks pretty cool.

    Door 7 - A bit random but it all comes together pretty nicely.

    Door 8 - I immediately dug this. It's like Christmas from the future. Coaster is dope.

    Door 9 - Nice scene with great storytelling. Hope these folks had a nice Christmas.

    Door 10 - So nice of you to gift NE a lego set for Christmas. Great use of these pieces as well

    Door 11 - Very modern era Alex. Always nice! Could go for design but maybe a bit small/empty.

    Door 12 - I liked this idea a lot! Good crunch too.

    Door 13 - Very cute! Gave a nice Christmas town vibe. The control panel worked well.

    Door 14 - Opening shot of a movie. You know immediately there's gonna be a jolly Christmas here. And then you also built it!

    Door 15 - Solid design! Both the map layout and coaster were really nice. It's a bit empty but given that you built this in three days I wouldn't say that's bad. The viewing platform through the loop looks very good and would be so cool irl.

    Door 16 - Clever entry! Nice overlay.

    Door 17 - This was one of my favorites. Architecture is just great and the whole scene just feels very lived in with all the details. Those cutaways were a nice addition to make those backsides work

    Door 18 - Clever idea! Would've killed in Micro Madness.

    Door 19 - Made me laugh out loud when you posted this. Completely captured the vibe of the movie, which I didn't really expect to see in RCT.

    Door 20 - So atmospheric! Mentally I was immediately there. All the colors come together so well.

    Door 21 - Nice addition to your entries. Just that classic fun lurker style.

    Door 22 - Cool setting for this coaster! Would be so cool to ride. Really enjoyed the landscaping and how you added the mingolf in there.

    Door 23 - With less peeps it would immediately give that end of day walking to the exit of a theme park vibe. Still very vibey, reminded me a lot of AVC.

    Door 24 - Clever map shape and also a nice Christmas town kind of vibe.

    Door 24 bonus - concept was  bit lost on me but the layout and logo were quite nice

  • R23 is AVC

    R24 is Leon

    R24B is RWE

  • R22 is MorganFan

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