-
AvanineCommuter Go to post #794619
Ill try to do something for this. -
AvanineCommuter Go to post #794322
Those supports are unreal. Incredible -
AvanineCommuter Go to post #793823
Thanks for running GTB Xtreme, this was very fun! -
AvanineCommuter Go to post #793504
Dambusters doubling down on the crazy palettes and I’m here for it! I’ve always loved iridescence and am happy to see you bring that into the game with this surrealist dreamscape. With these kinds of parks, there really doesn’t need a narrative to be successful - they rely solely on atmosphere, vibe, and aesthetics. In some areas this was successful, and in others the park came up short. A few lovely moments - the circular cutouts of the solid white void, the shining gridlines, the main coaster station with its iridescent chapel-like construction, the surrealist portals into other dimensions, and the fading of the blocky edges into the void - these were really successful experiments that I think hit the mark of what you were going for. What missed for me is a lack of content - and a lack of detail. Abstraction and surrealism does not mean you can afford to pare back this much, especially in content-king H2H SF. Stark is the word I would use to describe this, and unfortunately not in a fully positive way. I think if timing was an issue, then you must rely on fundamentals - and the macro composition did not inspire the level of clean “starkness” that I would have liked to see. The tracked water ride and the monorail were poorly integrated and meandering, there was a lack of levels and sightlines that could have been utilized to take the abstract concept further, and the ideas that worked brilliantly (circular cuts in the void for example) could have been taken up a notch to really sell the concept fully. Instead, it feels like each idea was taken to 50% and not fully hammered home for me. Some brilliant touches and ideas, executed halfway.
I’m very impressed by the Soda Jerks park - it is not only a visually fresh take using custom objects in the game, but it also is very very accurate to the IRL Nintendo world in execution. I’ve voiced this in discord but I think what could have elevated this is if it included the gritty rct graphics for backstage areas and mechanical elements to place this in a real-life park setting; the juxtaposition on the overly smooth, oversized scale of the nintendoland faux facades with realism infrastructure would have made this more digestible and grounded in RCT. This would have also allowed you the opportunity to build a lot of the park with existing objects and limited the number of CSO for the park, which would have helped with planning, timing and collaboration. However, I also don’t mind the creative decision to create a fully-embodied world like this. If I were to be critical, the least successful aspect of this otherwise very successful park would be in the macro stitching the different areas together. Parks with indoor areas are always difficult to make aesthetically pleasing in a macro sense, and this does suffer a bit from that blockiness (particularly in the indoor Mario Kart area). While the macro was great in the main entry Mario area (looks almost like a one-to-one recreation of the real park!), there also lacked a level of detail throughout that we’ve come to expect in H2H today. Still, a very impressive park that is surely going to gain a lot of votes and attention for the innovative approach! Got my vote. -
AvanineCommuter Go to post #793471
LHC - predicting Robdede and Amusement Parker’s R5 park that was moved to SF gets Nin added on to polish. Due to rule change, assuming a fourth player (maybe FK or JK himself) gets in the mix to drive it home. LHC gunning for GF with some big plug-in plays from deano to try for shock and awe!
Jerks - must be Walto pulling some more UFO plugin magic, some sort of game breaking efforts. Backed up by Josh and Ethan to get as much content in place as possible before the deadline
Dambusters - Andrew leads with Liam backup trying to recreate another successful Rajasthan moment. Culturally based park with lots of atmosphere and some killer layouts from Morgan.
Jazzcats - something’s a brewing