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Jaguar Go to post #796233
I have a question about the map size limit: If I used the background tiles to cover unused parts of the map, but painted those tiles another color, for example, if I surrounded the map with a red void instead of a black void, would that count as part of the map size limit?
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Jaguar Go to post #796157
This is some fine damn NCSO.
I think it's worth mentioning that though the coaster itself has amazing interactions with its surroundings, it's the many of the subtle uses of rides and trackitecture in this design that take it to the next level for me. I love the usage of steam engines for mist at the waterfalls, the mini-helicopter truck, and the river rafts being used as a canopy for the boat. Then there are the peeps and staff... some of the best editing of them I've seen in a park... the roofer hanging off of the roof while another one hammers away is such a cool and unique detail.
In terms of theming, the architecture is excellent and the foliage is composed perfectly. It's neat seeing the trees combined with bushes/shrubs to make them bigger. This is also a great execution of an African theme, something we don't see a lot of.
Overall this is some beautiful, near-perfect NCSO, and though you have many design submissions already, I hope to see many more, similar releases from you.
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Jaguar Go to post #796152
You absolute madlad... I have never felt this overwhelmed by a RCT2 park before but then again, very few parks are multiple square miles in size. I could easily spend many hours looking at this, even zoomed out.
I was always intrigued by multi-map projects... it was very memorable seeing that huge aerial of Project Aries in the ad district, but it existing only in image form left a lot to the imagination. I would have never expected, more than a decade later, for something similar to be released, all on one map, and in such a short period of time.
The planning of this is perfect... it's very convincing for a location that could exist in real life and doesn't feel disjointed at all, almost looks like something you'd find on Google maps.
It's interesting that, though this has that late 2000s/early 2010s realism style, it's timeless as SSSammy described. One observation that's neither a positive or negative: the parks have plenty of activity, given that they have the combined populations of a small town. The hotels/golf course/etc. on the other hand are empty, but peaceful, and feel very liminal. I'm not sure which I like better.
Overall, this is one of the most impressive releases in a long, long time, and even with many of the sections being built years ago, I don't think it will be topped anytime soon.
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Jaguar Go to post #795839
A battle boy park, AND a MrTycoonCoaster park, on the same day? Just what I needed.
I love the absolutely wacky object usage here... puts even my object selections to shame. There are definitely parts of this park that are a little out there, but also some that actually show a lot of refinement, like the entrance area.
mtcbuilding1.png (630.22KB)
downloads: 43This beige building as an example actually looks really good. The expansion and tower of terror scenery actually synergize well here.
As for the ride choices themselves, with space cars and double-looping wooden coasters, they are interesting. One critique I would have with this park though would be the rockwork and landscaping at the cliffs. I think you should stick to one 'style' of rockwork using the same textures and objects, or even just the terrain tool, as that would give it a more cohesive look.
Other than that, thanks for sharing this. I can tell you had a lot of fun building it, and I had a lot of fun viewing it. -
Jaguar Go to post #795834
It may not be perfect but it's battle boy, which means it's battle better.
Gotta say this park does look very central/eastern European; very brutalist lol. As an urban landscape, it is actually very convincing and there are a lot of cool details that are easy to miss. I really like the storefronts of the green and white-striped building with all the small sculptures like the film reel, the ice cream, or the nacho plate, that was nice to see.bb shops 1.png (379.37KB)
downloads: 25The coaster itself, while not exactly going for realism, had some cool interactions with the buildings and surroundings. Also, there are some scenery choices that shouldn't work, but do, and actually look pretty good, like the yellow mushrooms with the checkboard path.
Overall, this was a nice park to look through; I always look forward to seeing more releases from you.