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Turtle
Go to post #800321
a truly impressive park - the scale is up there with anything we've seen and the quality level is really consistent throughout - always a tricky thing with any big map, but especially one this size.
i'm not familiar with the real life europa park so i went into this pretty blind - lots of stuff to love, and the less detailed parts are very forgivable in a park of this scale and overall quality. the decision to add the outskirts as well (you maniac) anchored this to a real-feeling location and were pretty successful.
my favorite areas were the kinda nordic area around the woodie and flume and the greek water coaster area - the fake rockwork around these both felt pretty good. the pre entrance was also really nice with the pink path - garish, but no doubt true to real life and used really well in a few places.all in all, what a debut, and can't wait to see what you do next - a deserved parkmaker spot and spotlight.
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Turtle
Go to post #800320
looks like i was pretty much bang on consensus with the score, this was a really solid map and a nice break from theme parks (although i enjoyed the theme park stuff that was there!). the quality level was pretty consistent throughout and the map was big - also planned really nicely.
the size of the map meant that there was a fair amount of "dead space" between some of the more exciting parts that made it feel slightly empty in some areas, but even where it was just foliage it didn't feel thrown together.
the race itself was fun to follow and feels like it was more complex than i'm imagining to make happen - good work making a non-rct attraction feel very natural. -
Turtle
Go to post #800319
one good park and one great park, for me, good work getting entries in on a longer timeframe - often harder to push yourself to actually finish.
Race for the Renaissance
i liked this park, the quality level was overall pretty good, with some little pops of excellence. the coasters were nice without being overly impressive or interesting, and probably spent a little too much time underground/indoors for my liking. i think i understand the thinking behind the lift hill supports, but they felt quite anachronistic, would have liked to see something made of wood with the same open space maybe. the two best parts were the building with the dome (wonton soup as walls was a lovely trick), the dome actually worked pretty well. and the building directly opposite it on the map, great texture and i liked the umbrellas and gardens around it.The Polymath's Lament
this is the clear winner for me, definitely on quality and probably objective-wise too. i preferred these duellers, especially the first element at the top of the launch felt really organic and natural. good choice not to support them at all, it worked well with the slight dreaminess of the theme. i'm not sure exactly how i feel about yellow and pink as the colors but it works well enough for me not to mind.
you've picked probably the most famous person from the timeframe and you've really done it justice - loads of nods towards da vinci and they're recognizable and come across as a lovely homage. the architecture is spot on throughout, absolutely top quality work. obviously the coaster station is so impressive, and the lift hill structure is exactly what i was wanting from the other park. but the landscaping and foliage is also incredibly high quality, i was not familiar with your game. the flowers, the bush work, ground textures, mix of rock and grass, different color rockwork.. exceptional.
shoutout to the paintings, they're obviously limited but they absolutely get the point across and end up being charming rather than offputting. the map edge and canvas edges will obviously have a little comparison with the Cartographer, but feel different enough and true to the theme that it doesn't feel like copying - just an extension of the idea maybe. i would have liked to have seen even more da vinci drawings/blueprint type stuff around the map edge but that's time consuming, i get it.
great work, instantly becomes possibly my favorite map from the whole contest, and a strong contender for finals.
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Turtle
Go to post #800105
it's beautiful, the tall off white towers are great. love the waterfall behind the double drop
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Turtle
Go to post #800094
AJ's Prairie Lightning
nice little map here that i very much enjoyed, but it didn't feel particularly in line with my expectations for the round objectives. however the quality level is very obvious here, and the overall feel of the map is great.
Chamberlain Steel
lots to like about this map, outstanding quality level and some beautiful work. coasters are interesting and really well done, architecture is pretty great and the little touches really bring this up a level. flowing water, turning brown by the factory, great concept that's executed really nicely. i would have liked a touch more "cohesiveness" on the map as a whole which felt slightly like a bunch of different vignettes linked by empty path, but that's nit picking as you guys obviously have the quality to pull it off. great work.
Modern Foundations
this map felt "clean" in a way that didn't totally vibe with the objectives/theme, but there was a lot to really like here. a tad more understated than a couple of the other maps, i really liked the central canal setting, and almost wish there had been way more of that.
Movie Night at the Turn of the Century Clubclever. really, really clever, and a fresh vibe for this round (and any round, this is a wild concept). very nicely pulled off, the color of the projections was pretty great and the work itself in there was also interesting and fun to look around. a mad idea.
Steel Valley
traditional Lurker goodness, always a pleasure to look around your maps. if you're wanting feedback (you probably aren't) then i'd love to see you differentiate your themes on a fundamental level a bit more, feels like all of your maps are kinda similar macro-wise with a layer of theming objects or colors to denote the theme.
The Last Frost Fair
this is the map that is closest to what i'd imagined for this round. i actually wanted to enter when i heard the theme, but no way the deadline would work for me. but i wanted to do london dockyards, and you've done a great job of that with the added layer of winter and the frozen thames. it's a piece of history i'm somewhat familiar with, and you've done a great job. architecture all over is beautiful, great coaster, and interiors to boot. probably the winner of the round, for me.
Victoria Mine: Shaft 13
this is probably the second best "park" of the round (i also had to vote for the movie night, too clever) - a really high quality map with the best coaster of the round. obviously i wish there was a cleaner way to do the tilt on the coaster but the point gets across. but this map has everything - scale, height variation, clean readable architecture, enough variation and really cool ideas to more than fill the area. a super believable slice of real life here, great work. the really long coal train is brilliant.