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Turtle
Go to post #800035
i mean it's absolutely massive, and i cannot wait to see what you cook up on a map this scale.
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Turtle
Go to post #799959
i absolutely loved this park, mainly for its differences to most parks than its similarities.
the word that comes to mind most for me is "thoughtful". to make a map of this scale work, you can't just ignore the parts of the map that aren't traditionally RCT. a lot of my favorite parts weren't actually rides, or a theme park. it was little farming scenes, riverbanks, waterfalls with a soundscape to match. really beautiful stuff, built with love.
having said that, there are also some really nice rides here - especially the green coaster rotated view-wise to where the river runs straight down the screen. it's unorthodox, interesting, and a beautiful color scheme that goes against my usual feelings on making a coaster stand out. but it goes against it for a really good reason, so it works. that ethos is all over this map - things aren't usually done this way, but here's the reason why i've done it this way instead. only a few builders have this level of novel vision, and you've really impressed me with this map.
love it, well done.
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Turtle
Go to post #799835
just noticed, is that a goddamn go kart YES
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Turtle
Go to post #799833
beautiful, coaster has a lot of personality and the red rock / foliage combo is lovely
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Turtle
Go to post #799758
Secrets in the Snow by AJa vibe. the music is great, lots to see, and some interesting rides. overall a little too much weird scenery for me to really get pulled in, but appreciate the kitschy-ness.Moonrace Alpha by Ge-Ridequite on-brand for you, lots of abstract shapes and textures but ends up feeling a little cartoony for me.The Cosmodrome by GigaGfeels like a scenario overall, some pretty blocky architecture and sparse surroundings left it feeling a little bare.McCarthy Air Force Base by hypnopompia and deanosrsa great main ride, and some really interesting layering of the map that reminded me of that one micro madness map (apologies i can't remember which one) - underground bunker style. overall it's a really nice map that feels maybe slightly spread out in terms of content, but everything on there is really good quality. lots to like from a new face.Race To The Moon by InErrorreally impressive scale and vision here, and some really interesting object usage - the rockets are a real high point. enjoyed it![REDACTED] - Rumble in the Red Rocks by MorganFan and mamarillaswhat an interesting map. music pulls me in straight away, and the mass of landscaping is really impressive. really solid main coaster too, awesome inside and outside parts to it, a joy to follow. the landscaping is even better on the second viewing, actually, some really intricate stuff. the mass of yellow supports is a really strong stylistic choice that pays off, i love it. great map.The Men Who Stare at Oats by Narc and RWEnice quality map but overall felt slightly disjointed, like a theme park that isn't a theme park.. just not sure i got this one. some little slices of really high quality work though, maybe a little weak conceptually.Disney's Kennedy Space Center by Steve and Xtreme97mind-blowing. actually insane how good it is, the amount of grid-breaking is just next level stuff. both of you guys are on a tear this year, easily the two best parkmakers around right now i think, in terms of released work. this feels like the disney park i always wanted to make, but could never even imagine building to this level. an underrated part of all these amazing releases is that you guys are developing a really identifiable style - lots of through-lines in the underlying theming between this and other maps, feels like you could almost stitch them together into a full park without any weak parts. it feels effortless which is unfair, there's so much clever stuff going on - it melds together into a seamless whole so well that the individual parts kinda get missed. damn, just amazing work congrats.