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Turtle
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  • incredibly hard park to score, i know that's not really your objective but this is so different that it's hard to rank alongside other submissions. i imagine there might be a large range because of this, which again shouldn't come as a surprise. 

     

    i always struggle with "junk" themes, which this sort of is.. the post apocalyptic vibe lends itself to mess and disorder, which is pretty much the opposite of what i enjoy viewing. there's only a couple of times that i've really enjoyed viewing a theme like this. this one was more "impressive" than "enjoyable" for me, but that's still something that i appreciate and think should be celebrated. obviously it's massively overgrown which makes the whole thing pretty hard to work out what's going on. 

     

    it was definitely dense, and i found myself watching the rides a few times as they were pretty unorthodox. i thought you guys did a generally great job with the scenery, and the individual parts were pretty readable despite being a mish mash of a lot of seldom-used stuff. chocolate bar overhangs, cannon wheels, and the little church was a particular highlight. 

  • great gradient on the landscaping, and interesting forms with the coaster element too. the squareness of the green flowers and the square ruin piece makes the whole thing feel slightly pixellated tho, would love to see if you can soften some edges (obviously this is very unfinished)

  • blue loop with the orange looks so good. it's slightly chaotic, feels like you've made the choice to on purpose use some weirder scenery stuff and make it work, which i don't mind at all. (bone fences, martian fences)

     

    shoutout to that little waterfall and the angular landscaping, that's something i haven't seen a ton of and i like it

  • i love the idea of revisiting an old map with fresh eyes, skills, scenery and everything.. and what an update. i really liked this map.

     

    everything is so clean. the surroundings are gorgeous - so many really nice understated theming choices. foliage, flower colors, palette in general, coaster colors... all perfect. great usage of half diagonals and curves to make everything feel more organic, diagonal swinging ship is really nice too. the setting really VERY real, great work.

     

    and the coaster is great too. beautiful station building, lots of track in and around there but it doesn't feel clustered, just full. love it.

     

    little touches to really sell the atmosphere put this over the top into "great" category, for me - scenery people queueing to make the lines feel fuller (has this been done before?), band playing on the compass motif, meet the pirate area, someone buried in the sand on the beach, the forklift in the backstage (best one i've seen). congrats on a great map.

  • this is probably one of the most clever things i've ever seen in RCT. it's also really nice that technically i have zero idea what the hell is going on behind the scenes, or even where you'd start to achieve this end result... but narratively, the end result makes perfect sense to me. i rotated the map and thought i'd broken the game, then i hid the scenery and decided that was better left alone :D amazing stuff.

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