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Turtle
Go to post #799564
gonna file this under "an idea that i thought wouldn't be possible to pull off in game", and you've yet again proved me wrong. really enjoyable viewing, a completely novel concept, and all 4 views different is brilliant. so technically complex.
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Turtle
Go to post #799501
Indoor Egypt
an interesting twist on the theme requirements and a nice little map. the roof made is pretty hard to see what's going on, and i almost liked the outside of the structure better than the inside in places. nice peep scenes too.
Ptolemy Il's Alexandria: 250 BC
i really liked this map, it's pretty textbook for the theme/requirements and for me had the strongest overall quality level. it also has probably the most stuff to look at, and perhaps unsurprisingly it's right up my alley. the size of the lighthouse is AWESOME. a punchy choice making it so big, but the size of the map allows it, and it feels imposing while not being a boring structure. great coaster in the lighthouse, and a really nice supporting ride in the library. tons of cool little details, clever hacks, excellent scenes and so much to see.
Ancient Light
don't feel fully able to judge this one as i don't have LL textures, but more Lurker goodness. glad to see more!
The Seven Wonders Selection Survey at Sidonreally nice little entry (ha) - a great take on the theme and you've got a ton of stuff in there. also very classy surroundings, foliage was lovely. deceptively simple, there's a lot going on under the surface here. effortless.Pyramidssome really good stuff in here but the whole map doesn't really come together, it feels a little bare and barren. macro is good!The Ancient Worldkinda similar to the park above, some nice stuff but lacked detail compared to some of the other entries.The Construction of Gizaquality-wise up there with anything else in this round, but just lacked content-wise compared to alexandria. some really clever parts, i loved the wooden coaster throughout, great map shape, great structures and theming. the wind rolling across the sand is a vibe too. very sophisticated theme execution here, can't wait to see what you make next. -
Turtle
Go to post #799447
really cool station shapes and colors, spot on. not loving the grey path but no biggie. can't wait to see the full map.
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Turtle
Go to post #799446
i didn't remember the source material, but looking at it now, the only negative parts of this are parts that wouldn't be true to the source material. as it is, you've massively elevated it (again) - this continues to be one of my favorite projects, really great stuff.
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Turtle
Go to post #799444
super interesting vibe, looks so simple but i bet it wasn't