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Turtle
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  • Accolade Panelist

  • love the amount of entries in a week, great stuff guys. some pretty dense entries too, you maniacs. 

     

     

    cant return.blend

     

    nostalgic outside computer shape with a ton of glitchyness inside, a fun entry that falls short of a couple of others with the amount of content. however, i did vote for this for the objectives, it does remind me nicely of that time.

     

     

    Post Millennium Breakdown

     

    an interesting take on millenium bug - pretty abstract and sparse entry but with a couple of cool bits.

     

     

    Shibuya 2000

     

    the most impressive overview for sure, and it's no less impressive once you get down to street level. so much crammed onto a tiny map - a great theme idea, executed so well. somehow you've got a really cool coaster in there too, everything feels so tight and is juuuuuust approaching being a little too busy to be easily readable, but lands just the right side for me. color palette is really cool and i love all the y2k stuff - signs breaking, electricity etc. the backside of the skyscrapers were also full and interesting, plus peeps everywhere... top, top entry. 

     

     

    The Restaurant at the end of the Millennium
     
    i really liked this entry, i just wished there was a bit more of it (i know, tiny map). there wasn't a ton of interaction with the surrounds, which would have elevated it a bit more. having said that, great building, nice ride too, really nice style. good quality!
     
     
    The Year 2000
     
    nice enough map but didn't feel on theme for me.
     
     
    Time Travels for the Rich
     
    awesome concept, execution was really good too. i'm guessing with more time you would have built it out more, it was a good in game experience!
     
     
    Times Square, Times Square
     
    another really high quality entry - obviously the architecture is top notch, and the street level detailing is really great too. i love the coaster, and i LOVE the uplighting - great concept and it works perfectly. great vibes, and the map feels much fuller than its size.
     
     
    walt
     
    a punchy color scheme and vibe, what a map. love the verticality, love the curvy pathing, love the different levels. feels new and fresh as an RCT vibe, bonus points for the Jazz design on the bottom wall. 
     
     
    For me there are 3 entries clearly above the others, but the more i look at them i'm not sure which will win. think it'll genuinely come down to personal preference and could go any way. 
  • the rocks look amazing here, as well as the foliage and flowers. everything is very good actually - this is likely the best theme i've seen from you yet!

  • a truly impressive park - the scale is up there with anything we've seen and the quality level is really consistent throughout - always a tricky thing with any big map, but especially one this size. 

     

    i'm not familiar with the real life europa park so i went into this pretty blind - lots of stuff to love, and the less detailed parts are very forgivable in a park of this scale and overall quality. the decision to add the outskirts as well (you maniac) anchored this to a real-feeling location and were pretty successful. 

    my favorite areas were the kinda nordic area around the woodie and flume and the greek water coaster area - the fake rockwork around these both felt pretty good. the pre entrance was also really nice with the pink path - garish, but no doubt true to real life and used really well in a few places. 

     

    all in all, what a debut, and can't wait to see what you do next - a deserved parkmaker spot and spotlight. 

  • looks like i was pretty much bang on consensus with the score, this was a really solid map and a nice break from theme parks (although i enjoyed the theme park stuff that was there!). the quality level was pretty consistent throughout and the map was big - also planned really nicely. 

    the size of the map meant that there was a fair amount of "dead space" between some of the more exciting parts that made it feel slightly empty in some areas, but even where it was just foliage it didn't feel thrown together. 

    the race itself was fun to follow and feels like it was more complex than i'm imagining to make happen - good work making a non-rct attraction feel very natural.

  • one good park and one great park, for me, good work getting entries in on a longer timeframe - often harder to push yourself to actually finish.

     

     

    Race for the Renaissance 

    i liked this park, the quality level was overall pretty good, with some little pops of excellence. the coasters were nice without being overly impressive or interesting, and probably spent a little too much time underground/indoors for my liking. i think i understand the thinking behind the lift hill supports, but they felt quite anachronistic, would have liked to see something made of wood with the same open space maybe. the two best parts were the building with the dome (wonton soup as walls was a lovely trick), the dome actually worked pretty well. and the building directly opposite it on the map, great texture and i liked the umbrellas and gardens around it. 

     

     

     

    The Polymath's Lament

     

    this is the clear winner for me, definitely on quality and probably objective-wise too. i preferred these duellers, especially the first element at the top of the launch felt really organic and natural. good choice not to support them at all, it worked well with the slight dreaminess of the theme. i'm not sure exactly how i feel about yellow and pink as the colors but it works well enough for me not to mind. 

     

    you've picked probably the most famous person from the timeframe and you've really done it justice - loads of nods towards da vinci and they're recognizable and come across as a lovely homage. the architecture is spot on throughout, absolutely top quality work. obviously the coaster station is so impressive, and the lift hill structure is exactly what i was wanting from the other park. but the landscaping and foliage is also incredibly high quality, i was not familiar with your game. the flowers, the bush work, ground textures, mix of rock and grass, different color rockwork.. exceptional. 

     

    shoutout to the paintings, they're obviously limited but they absolutely get the point across and end up being charming rather than offputting. the map edge and canvas edges will obviously have a little comparison with the Cartographer, but feel different enough and true to the theme that it doesn't feel like copying - just an extension of the idea maybe. i would have liked to have seen even more da vinci drawings/blueprint type stuff around the map edge but that's time consuming, i get it. 

     

    great work, instantly becomes possibly my favorite map from the whole contest, and a strong contender for finals. 

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