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Coaster Ed
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  • I don't know who first came up with this idea of stacking monorail track to create structures but that screenshot of Mirage Hotel with the canyon walls made out of monorail track got me excited to go back and revisit a park I started 15 years ago. It was like a light bulb just went off in my head "oh, this is how I can do that!" So credit to whoever that unknown innovator was and to FK+Coastermind for using it in such an inspiring way!

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    https://www.youtube....h?v=vNey0PR46F4

     

     

     

    What up Gee!

     

    https://youtu.be/PcECnNRBhNs

     


    The pipe and scaffolding details around the coasters looks great. So does the sculpture/head thingy. Otherwise tho I find it a bit messy/confusing.

    ps. welcome back! i'm a big fan of your old H2H parks.

     

     

    The funny thing is, this is probably the least messy/confusing part of the map! :) It definitely won't be to everyone's taste, but I have something else in the pipeline which is a lot closer to those H2H parks in style and execution. I've been looking up some of what I missed in the last 14 years of RCT development and it looks like you've set the bar for LL with Discovery Bay. So you can count me as a fan of your work as well!

  • What the... I can't even... how? This looks too detailed to be RCT2. I'm guessing this is a lot of custom scenery but where do those gondola cars come from?

     

    It's seeing stuff like this that makes me feel old. :) But in the best possible way. I wonder if iris ever drops in and sees what's become of this little pet project he started.

  • Wow this is really great! I love the contrast here with details in the areas that need them (the stonework along the edge of the walkway, the games booth, the posts along the side of the dock) and the negative space (water, grass, walkway) which allows those details the space they need to breath. That's something looking back that I wish I'd done more of. Also, great use of colors and this is probably the most I've ever liked the mowed grass texture. 

  • This is very cool. I remember making realistic style parks like this way back in the day. The idea of stacking mine train track on top of the regular wooden coaster really looks nice and I like what you did with the fences on the turnaround for the white/red coaster in the bottom of the screen. Also the double high wooden fences and the railing along the brake run are nice touches.

     

    The only suggestions I have are:

     

    (1) Pay attention to the land texture you use underneath walkways. It doesn't matter for the full-tile tarmac and I think the grass under the loose dirt looks good in the picnic area but the dark brown walkway around the info booth might look better with a matching brown texture and the entrance/exit to the go-kart ride might look better with a gray texture.

     

    (2) I'd like to see more of a structure built around the station for the wooden duelers. It doesn't have to be some huge elaborate thing, but that's the only part of the screen that feels a little "game-y" to me rather than what would actually be there. I feel like the part of the queue line that runs alongside the station at least should be under the awning too.

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