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5dave Go to post #721292
I just came by to say that this made me smile. Thanks!
"MFG"
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5dave Go to post #721291
Right now it's:
Moon Tooth - Chromparagon (2016)
Mutoid Man - Bleeder (2015)
Soen - Lykaia (2017)
Mastodon - Emperor of the Sun (2017)
Pain of Salvation - In the passing Light of Day (2017)
In no particular order
"MFG"
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5dave Go to post #715022
IMO it is complex to build stuff, which is why I hadn't the chance to start a design/park with it yet, but I also think it should be more simple than RCT3 was. I think it's best you watch some let's plays from people that are no uber-nerds like Silvarret to see how beginners act.
The base objects are similar to those in RCT3, with different wall heights & textures, windows, decorations and signs to pop on instead of walls with fixed windows. And the props are standard medieval, western, sci-fi, fairytale and now christmas items, which range from barrels, fountains and particle effects to animatronics.
My plan is to soon start a design-ish project to see how the building itself goes. For the simulation aspect, I already played through the 'scenario', which was rather easy.
"MFG"
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5dave Go to post #714674
^Agree about the dive machine. That area feels so crammed too - narrow paths, a lot of stuff going on and the coaster isn't really interacting with the area or the path that well.
The rest looks really nice so far! Sometime I need to build a full scale park as well. Oh boy
"MFG"