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Moeko Go to post #338691
Can you make the Twister coasters launched lifthill piece invisible? If so do it with those.
Make one then put 2 spaces (I reckon cause of the small cars) and another one.
It'll work, but only look good if you can them invisble. -
Moeko Go to post #288154
Is the Ponte Vecchio meant to be a recreation of the bridge in Florence? -
Moeko Go to post #282504
Getting back to the screenshots...
It loos amazing! So what if it's custom scenery. It's damn hard to make it for Rct3 because the objects need to look good from every single angle.
If he made DLP... *drool* The castle would be t3h sex0r!
Circlevision is also re-doing a Disneyland style park..
The best i've seen in that topic so far.
It's an Ice Queens palace btw.
I think that looks alot better than the custom scenery one really. -
Moeko Go to post #281871
There was a way when Rct3 first came out to Zero Clearance stuff by changing the code in one of the files. It was used to do tunnels before Soaked came out I think.
Alot of the game is just random clearances.
Anywho I love the skulls. Good detail -
Moeko Go to post #279471
The Rct3 was not by me. Circlevision has to be the best Rct3 designer on the Atari forums i've seen. Some of his other work blows that away aswell. It reminds me of the earlier LL work where people used landscaping for buildings. And now in Rct3 it gives so much scope because you there are so many angles you can work with.
Rct3 isn't bad. It's just not alot of people have mastered it yet.