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trav
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  • Voted Hell, will give a full review later, but I thought Constellations was too busy. The eclipse didn't really do anything for me; I don't necessarily think a plugin should always add something better for the game rather than a gimmick in one park, but changing the shades of different items didn't really do anything for me. 

     

    Hell was also busy, but had a bit more breathing space overall, and I liked the jokes scattered throughout. 

     

    My girlfriend said she would have voted Constellations though if that's any solace. 

  • First of all, 2 brilliant parks. Both are absolutely full of content, both are very meta inline with 2024 objects and vibes, and whilst they are very obviously very different in terms of their theme, they're both actually quite similar parks if you strip it back - a town/village set in some alternative universe/time period that then has rides integrated into it. 

     

    Hurricanes

     

    I'll start off by saying I'm not a Star Wars fan. I've only watched the 1st film and a small part of the 2nd film, so a lot of the little references will pass me by. However, Star Wars is so ingrained into pop-culture that I do still recognise an X-Wing when I see one. I also absolutely love Galaxy's Edge and immediately recognised the soundtrack when I opened the park. The theme of little details continues through the map and I definitely missed most of them, but appreciated the reference to blue milk, all the droids walking around and jedi/sith fights across the map. 

     

    Landscaping was top tier here, especially in the part of the map that overlooks the water. That's genuinely some of my favourite landscaping I've seen in a long while, I loved the gradual colour change as you go up the cliff and then the green grass on top was done beautifully. It felt realistic, it felt South East Asia, but at the same time it felt alien and abnormal. The coaster interacting with the landscape here is also great, I'm not a massive layout person but this felt well done. 
     

    Architecture throughout was great, nothing meta-defining or anything, but the use of curves throughout was good to see. My main issue with the architecture was the overuse of the Roman Balustrade texture. I know it's one of the only curved pieces with actual texture, but I think a few buildings felt weirdly hollow because of this. 

     

    I loved how this was basically a modern day equivalent of a 'centre lake' park, but the lake was instead some weird gassy landscape, but it really gave the map room to breathe with nice negative space that was still interesting enough to look at. 

     

    The back edge of the map where the library was did feel a little out of place. I like the idea and that it adds a story element to the map, but why was this such a dramatic shift in colour tones? I get that it's trying to portray that it's underground and that the landscape shifts from grey to brown, but I'm not sure that really works in the way it was intended. Instead, to me it just makes it look like a different map. I'm looking through these parks with my girlfriend, and even she made a comment that this section looked more Lord Of The Rings than it did Star Wars. It's a nitpick on what is otherwise a fantastic map though. 

     

    My least favourite thing about the map was all of the cutaway scenes on the side of the map. I'm not a big fan of these at the best of times as it makes the map feel cut off and not complete in a way, but there were just too many of them here. It feels weird that so many buildings/scenes would extend to just another tile or 2 away from the current map edge and makes it feel very...theatrical. 

     

    My favourite part of the map was definitely the elevated street around the main coaster. Gives major Galaxy's Edge vibes, but the use of elevation here was fantastic, the architecture was clean but rough enough to be believable and I have no idea who Glup Shitto is, but he definitely has a following. 

     

    Really solid work and I think this park does get my vote after viewing them both a few times. I'd rate this somewhere between 80% - 85%. 

     

    Evergreen Gardeners

     

    This idea is instantly more accessible than Star Wars for me - I understand what a medieval French village should like like, and it's basically just that Roman park from a few H2H's ago but in French. The amount of small details on this map is incredible, and makes it relatively clear who built on this map because it's a major part of their building style. I will say that I think sometimes less is more, and this definitely felt like one of those times. I spent a fair amount of time zoomed in literally as far as I could with 5 pixels on my screen because the amount of content on the screen made it difficult to focus on any one thing. That said, the quality of the details that are there are incredible; the crossbow on top of the coaster, the cup building thing, the details on all of the rides to make them medieval-friendly, all top tier stuff. 

     

    The main coaster feels way too fast. The layout could be cool if taken slower, but it crests that 2nd hill at 50mph. The other coaster next to it has a cool adventure vibe, I can imagine having a nicer, calming ride on that. 

     

    The landscaping is possibly the weakest area of the park for me; it doesn't hit quite right and I'm not entirely sure why. It feels chaotic and distracting, it's too bright and ends up blending in too much with the castle. This is also the first park I've looked at in a while that has scenery-popping issues. I play on OpenGL so I thought these had all been fixed, but I get quite a lot in the back half of the park on here. I think if the landscape had either been smoother or a darker colour, it would have instantly elevated it for me. It would have been less distracting, acting as the negative space needed to give all the little details room to breathe. 

     

    Architecture was great for the most part, especially in the town. The timber framed houses are fantastic and have enough variation in them to give each one of them character and identity. I loved the festival vibes with market stalls and bunting around to add colour to what would otherwise be a very brown village, the splashes of colour really worked well here. The architecture on the castle and the back half of the map maybe wasn't as strong, but I also feel like it wouldn't have ever had as much space to be as strong purely due to how overpowering the landscaping is back here. 

     

    My favourite part of the map is definitely the jousting arena and the architecture opposite it. The scale suffers a little here, with some of the buildings feeling quite squat, but overall the details, the colours and the atmosphere is top tier.

     

    It feels a shame to not vote for this, but I think it was just a little too much for me. I'd have appreciated a little less so I could fully take it in. I don't want this to sound negative, as I still think this is a fantastic piece of RCT and to pull it together so quickly is incredible. I think I'd vote this somewhere between 75% - 80%. 

  • Really like this! Very old school

  • Yeah this is great. Pathwork feels really realistic. 

  • Realise not many potential captains (nor anyone else) has seen much of me recently. Some stuff I've worked on since the start of last H2H:

     

    Attached File  Screen1.png (358.29KB)
    downloads: 168

     

    Star Wars Land - passion project that started when Otter showed me his. Part of my Disney park that's no longer being built.

     

     

    Attached File  Screen2.png (2.47MB)
    downloads: 180

     

    Tokyo Tivoli - Not gonna happen, went to Japan last year again and hoped that would spark some motivation but nothing. 

     

     

    Attached File  Screen3.png (192.98KB)
    downloads: 169

     

    Porto - Think I started this around last H2H, had a Portuguese girlfriend at the time. Don't anymore. 

     

     

    Attached File  Screen4.png (1.74MB)
    downloads: 149

     

    Logan's Brewery - In my humble opinion, one of the most overlooked parks of last H2H.

     

     

    I'm good at detailing, good at architecture but not good at finishing things if I'm not motivated. 

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