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  • Really pretty stuff! Those little wooden pavilions using just the base game wooden fence and rooves will never not look great, and especially so when added to a flume. 

  • Hey that's fun! I think the junkyard theme in RCT will never get old, love how it looks when it's pulled off well like it is here.

  • AJ's Prairie Lightning
    Really like the countryside setting and the vibrant, pleasant feel to this park. The coaster is solid, although I can't say I understand at all how the steam power is connected here - there is a crashed steam driven train and a lightning bolt shoots up above it and does what...? It also maybe doesn't feel so firmly like a 19th century setting, but I do still like that you chose a more unexpected setting rather than the brick/factory/steelworks theme that is very easy to reach for with this prompt. Also props for entering all rounds so far, all good quality work!

     

     

    Chamberlain Steel

    A great entry packed with fun, coasters and great details! Very solid on all fronts - archy, landscaping, and ride design are all on point. As I mentioned in the Discord, what really stood out to me the most was the river - so brilliant to bring it to life the way you did it. I had originally missed that it even goes from being clear and unpolluted to a dirtier shade after passing the plant's wastewater. The landscaping there is also really fantastic. The steam element is also well represented in general, although it is maybe not directly obvious exactly how it powers or is part of the operation of the coasters. If it weren't for some other entries that are shockingly strong, I think this definitely had the quality to win a TtA round. 

     

     

    Modern Foundations
    A nice entry, where I think the standout is the coaster, which feels well-designed and sweeps through most parts of the map in a cool way. Archy looks good, if not perhaps so remarkable. But I did not catch where the steam-powered element comes in for the coaster. Or is the idea that the steam train represents and checks off that objective?

     

     

    Steel Valley

    I will admit, I am not so much an LL guy, but I can certainly appreciate the elegance and beauty of many of the classic LL parks. But this busier style of LL is not really my cup of tea. It feels a bit too fragmented and at times difficult to read. The coaster meant to adress the objectives of the round is also maybe not so interesting and a little unclear to me where the steam power comes in. That said, I do like the side friction coaster and the wooden wild mouse and those areas.

     

     

    The Last Frost Fair
    Brilliant concept, and while I am not surprised to find this full to the brim with beautiful architecture after seeing who built it, I will at the same time never quite understand how some builders like you guys can plop down this huge quantity of amazing-looking buildings in just a few weeks. Everything that is going on on the ice looks so lively and fun, to the extent that you can picture yourself partaking in the festivities. Only minor complaint is that the coaster doesn't quite live up to the standard of the rest - it seems too discreet, placed toward one side of the map and almost blending in too much with the buildings, and it wasn't made very clear what part of it was steam-powered. Still an incredibly strong entry, and would not be surprised if it took this round.

     

     

    Victoria Mine - Shaft 13
    I friggin love this map. Everything from the concept to the execution is close to flawless for me. One of those parks that look really great and pleasing from the overview compositionally, but also look amazing when you look closely at every detail. On top of that, I feel like it has a very refreshing and original style - there are elements of the sophisticated, grid-breaking and realism-leaning archy that is dominating the NE meta in the last few years, but at the same time it feels a bit more fun and playful than what we typically might see in such parks. And the cherry on top is the coaster, which I find phenomenal in all aspects - it impressively dominates the setting while at the same time fitting so well in, and with the fun vertical drop feature it really becomes a very memorable coaster. A true centerpiece! For me this is the clear winner of the round, excellent work Hepta and RWE!

  • Oh this is gonna be epic

  • Thanks for all the kind words so far! Hope it will be engaging enough that people will eventually discover the entire region :)

     

     

    So based on some user feedback, I have realized that there was an issue with the Adventure plugin when using Windows. When trying to use the "special click" command and "missing" to click an interactive object like for example a Pokemon, the game would crash. This has been fixed in the version of the plugin available below:

    https://drive.google...?usp=drive_link

     

    This version also displays a message if the user mis-clicks, so that it is more clear whether you managed to click an interactive object or not. Apologies for the inconvenience of needing to update the plugin!

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