dr dirt%s's Photo
dr dirt
  • Offline
  • United States United States

  • Canes

    Jerks

    Jazzcats

  • Sambhava's Rest:

     

    Feels massive, somehow. The clouds didn't move for me... didn't install the plugin. My fault? Maybe. Didn't affect much, cutaway worked well enough. Hanging bridge scene at start was nice. Good swoop there. Landscaping was good overall, a little bit teepee like, maybe. Maybe some refinement in form's needed, but hey, it works. Spacious, open, the elevation comes through... feels like I'm high in the mountains. Yaks are great; yaks are conceptually strong at the moment. Nice bits about the map; quaint, subdued. I appreciate that. Swirling clouds are fantastic, brilliant. Love to see that.

     

    Cirque Macabre:

     

    Fun, but disconcerting. Tents're pretty good, maybe a bit cleaner form on those? Grim reaper is amazing. Clown dripping blood is amazing. Cannon is cool. Colors are nice. Creepy atmosphere... which is the idea. Feels so much smaller somehow. I don't know why. The atmosphere sold it for me. Creepy, but in a clownish way. Always like horror-ish stuff. Coaster was fun. Like some of the signage. Great theme, I'd have liked to see more attention to the environment: a clear bayou or swamp, a stranger forest, a desolate place... for such a fun theme deserves a good treatment in environment and context. Good H2H park here.

  • Constellations:

     

    Path levels, looks like cake layers, lights on/off great, fun... concept feels open, should it be more concise? Could have more aesthetic clarity to narrow it down. Wheel spinning's great. Didn't install the plugin. Good call on interiors, pretty fleshed out...lots done in what? Four weeks? Impressive. Big. Lots going on. Some disconnect in my mind of an ethereal theme but then backed with stuff but, hey, it's your park, fill it up. I enjoyed it. Is it my favorite sort of approach to a park? Probably not exactly, but still fun and very H2H-ish. Good.

     

    Hell (our park):

     

    Glad you guys went with pentagon look. Is this one my sort of park? Also, probably not. Subtlety's out the window. Garish... but you wanted that. Fun stuff in here: people in cages, Wiggles, cat head... lots of stuff. Scale ended up large for my taste. And the music... Jesus, the music. So aggressive. Anyway, it's a great park idea, lots of great ideas... a bit all fit together without concern for scale or spacing, though. But cool, very cool. McDonald's colors a bit harsh. Architecture is well done. Seemed fun to build.

  • Lostileth:

     

    Star Wars... love Star Wars. Adventurous landscape; love the Jedi enclave - great and accurate library. Cool Sith cutscenes.. nice little scenes sprinkled in. Curved architecture is working... cohesive colors/textures... good. Flyer is fun - love the raven turn over the water & pacing there. The lower layer is cool. Lots of movement. Lots of movement throughout - ceiling fans are working. Spaceships are great - love the almost repair/garage feel in some spots. Like the little spots of grass in the cliffs... maybe the landscape could be a little less greebled, a little more clear. Strong all around. Only a few spots of awkwardness not worth mentioning. I'll have to read up on what Lostileth is...

     

    Troubadours et Baladins:

     

    Medieval, French? Distinct architecture. Lots of people, lots of life. Bridge, like the bridge. Beautiful bridge. Giant windmill with swings: how the hell is that held up on that little foundation? A bit disproportioned. Beer mug is so cool, but breaks the illusion of a real environment due to proportion. Love the rides. RMC is wild. Trebuchet-inspired? Mine carts sort of go through land randomly at one spot... I think. Landscape also greebly here.. Some coloring and forms of them less-than-ideal, IMO. Love the maze; great outskirts feature there. A bit heavy-handed on trims for my taste, but still good. Grey in palette looks a little... shiny? (almost). Love buildings inside the castle, castle's great. Atmosphere a mix of fun and feeling real. Overall, enjoyed it. Fun.

  • Radio Park Tbilisi:

     

    Loved it. The amount of elevation in this gives it such a large feeling. The designs of the buildings, pathing, rides, etc. are fantastic and the execution pretty much flawless. I like how the entryway is set below and there are elevators and escalators up to the main park. Lots of fun patterns implemented throughout, like the radial designs of the path colors at the entrance, the stringed lights, the geometric buildings. So good. The radio towers themselves are so cool. I also like the areas of negative space around the edges with the landscaping work that wasn't too distracting from the park itself. The coasters looked great and I especially loved the ending sequence and use of diagonal track there. Honestly don't have much to say negatively about this one. Maybe the area with the log flume and swing ride was a little less inspired from a macro-perspective and felt a little less organized than the rest. Also loved the signage sprinkled about.

     

    The Royal Institute of Extraordinary Biota:

     

    Love the concept of this, and I really appreciate the subtlety of the weird plant species in the park itself. It'd be easy to go over-the-top with giant plants, but this is much more restrained and properly proportioned. The species are great and I love the park edge and font. The hedge work stands out here. The strength of this one is in the execution of the curves and flowy designs. Very beautiful. There's some very quaint areas that I really enjoyed like the river boats, train station, the hedge maze, and the swan area. The main buildings were nicely done and I love the swirl hedges by the one. Really, I only felt I was wanting more content because of what was built I can't really point to something I disliked. I thought there would be a sort of underground lab or something below, knowing the builders on this team can be zany. Another thing I think was a missed opportunity was to discover all the plant species, I saw some of them were named, but only about 5 or so. Maybe I missed where I could find the names of each of the strange plants definitively, but I more direct hunt for them would be a great avenue to engage the viewer.

Contact...

Fan of...

Recent Visitors