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Panic Go to post #449008
The Whzz Kids are the Roald Amundsen of H2H. Clockwork efficiency, success without close calls. Well done gentlemen. -
Panic Go to post #444365
I totally didn't mean to imply that you guys half-assed it. Clearly that isn't true. That comment about what the park could have been was based on the fact that you guys ran out of time. It's a shame that happened, but I didn't mean to imply that it was on purpose. The thing about the small patches was a comment about Micool's style of parkmaking. Every Micool park I can remember takes an overall concept and has a cluster of really awesome ideas for elements of the theme (e.g. the monorail or the training flat rides), then stitches them together with an overall theming mesh that doesn't seem nearly as inspired. Generally I really like his work anyway for the small ideas, and so the mesh doesn't even matter. But since he's wondering why people don't appreciate it as much as he would like, and since this was a close match in a competitive season in which any flaw could prove a park's undoing, I was putting it under closer examination. This was a park with general architecture and atmosphere that ranged from great to meh. It also had a bunch of awesome elements like the monorails and the bridge. But those elements don't cover for the entire park. They may indicate that the parkmaker is skilled, but they don't automatically mean the park is amazing. If the general quality of theming and execution had lived up to things like the bridge and whatnot, this park would, as Micool said, have been one of the best H2H parks ever. But the quality of a park isn't just a summation of a list of awesome small things sprinkled throughout. -
Panic Go to post #444358
I'm responding to Micool mostly...I thought people called him Mike on the forums. -
Panic Go to post #444355
Just like around the warehouse area in front. Pardon me for saying this, but I really don't think people are that delusional around here. It's true that this place has a huge boner for realistic parks right now, but I also feel like a lot of people have pretty good reasons for faulting parks when they do. The reasons why Gamma Gamma lost are all contained within the park. There are spots where it's evident that you guys are really fucking good parkmakers. And because of those spots, there are spots where it's obvious things were rushed. This building could have been that much better, or that extra touch could have been added to that theming. Maybe a major coaster or adventure ride could have been incorporated into the theme. And because this H2H season is so competitive, that's all it takes. The reasons why this park lost aren't in some widespread popular delusion. If you took an average quality park in this H2H season, Gamma Gamma would probably have lost to it. Mike, if you want your work to be appreciated, carry your ideas out to an extent where they define the finished product rather than just being highlights of it. There are really awesome touches in this park, but it's almost like you put them there to show people that you knew what you were doing, and expected that sleight of hand would take the place of having them elsewhere. -
Panic Go to post #444340
Milo and Mike, why didn't you use stacked glass blocks and walls for the architecture everywhere or at least more? It looks great everywhere it is and the gray raised land wall texture is really nice juxtaposed with it in small amounts. But the gray texture looks like ass in the spots where it's used in big walls and buildings. (That would still be true 2 years ago.)