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Hepta
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  • Super fun micro round. I loved all the entries, great work from all!

     

    Among the highest level entries, each had some truly standout parts and some clunkier aspects for me, which is to be expected on such a quick 1 week build!

     

    Some of my favorite things:

     

    + Newton's cradle and CRT monitor of cant_return
    + all the mini sculptures and cutaway views in walt + all 4 angles are interesting

    + spiral coaster and street area + lighting in Times Square

    + Y2K bug theme and overall vibe of Shibuya

    + everyone's custom music was great

     

    Good luck to all the entrants!

  • Narc & Faas: Really like the idea for this park and I think the best one from Narc so far! Thought the castle walls were really well done! Some of the sight lines and arrangement within the castle felt a bit crammed but overall the archy was good on the buildings. Would have preferred to see a bit more of the coaster outdoors, but overall a nice dueling layout! I would say the objectives were definitely met!
     

    BarnNID & Gustav Goblin: A super entry and very similar to my rough ideas for the round, with a bunch of Da Vinci's inventions set in a beautiful garden-like setting. So I have to say I love it just for the concept! The archy was great and overall the layout and planning were great, only the entrance could have used a bit more breathing room IMO. Also would have liked to see some coaster supports but I understand it fits with the "unfinished" theme and does work in this case. Overall, spent a long time exploring and found it easy to appreciate all the details that went into the park! And can't forget to compliment the custom music. 

  • Huge release! Immense map size, a full 256 done with great attention to detail throughout. Really great buildings, shows a diverse ability with objects and architecture. Can't comment on the recreation accuracy but I assume it's quite faithful. Compositionally there are a few things holding it back, but overall it's such a fantastically full park that it's easy to enjoy.

     

    Was not expecting the spotlight potential when I saw your reddit post a month ago, but now I'd expect it will be a close vote. Congrats on finishing a quality park of this size!

  • AJ's Prairie Lightning

     

    Another AJ solo! And a great one at that. Through all your entries, its very apparent you are inspired by your local area, and the inspiration really comes through in your unique style! I love that you add custom music as well, it really help bring the vibe home.

     

    As for the objectives, an additional steam powered ride would have helped. (Maybe a steam-powered prairie plow?) The time period felt right, but I would have enjoyed some more prairie-industrial themes, like the lift building for the log flume which was really nice!

     

    Overall this was a really nice entry. Lots of great little details, love the tower painting scene! I think the map size/content level is somewhat underwhelming compared to other entries. I realize you are solo building! But I think you posted in Discord that you finished your entry a week before the deadline? I think with a slightly larger, more filled out map you have a winner here, because everything else is there: ride design, archy, vibes! Lovely.

     

    Chamberlain Steel

     

    Wow, the music is just amazing. Immediately sets the tone for the park and transports you into the factory blues vibes. Absolutely love the industrial themes and machines. The flywheel launch for the multi dimension is so cool! Will be coming back to that to see how you did it! :p 

     

    My favorite coaster was Iron Mallet! Just a lovely zoomy eurofighter. I felt the layout for Steam Demon was a bit undercooked, but the launch is fantastic, really well done on that. This park clearly hits all the objectives in my opinion. 

     

    Overall, great effect with this map. And from what I understand you guys are relatively new to cso, so this is fantastically promising work, and expecting some huge things from both builders in the future!

     

    Modern Foundations

     

    A very interesting entry! I love the idea of the dam and canal layout, very cool and the dam building is great. The skyscraper under construction is fantastic! The other buildings along the canal are quite nice also though I’m not a fan of the light/dark brick texture as I think it stands out a bit much. Overall I found the setting somewhat strange, I felt the city area could have used a bit more distinction from the natural surroundings. But nevertheless, a very cool little entry!

     

    Objectives here were achieved. The time period felt right and the steam-powered crazy cups were nicely done! Perhaps you could have included something steam-powered with the Otis Disaster as well. But can at least put a check mark for each objective I would say. 

     

    Movie Night at the Turn of the Century Club

     

    Another super wild entry from Split! This is just a whole different class of RCT to me, absolutely beautiful use of the game’s assets to create a unique piece of art. I have to admit I am more of a traditional player but I can truly appreciate the effort and skill it takes to create these style of entries. (It took me a minute or two to figure out I had to rotate the camera… lol)

     

    The mini steam coaster is really cool, very clever idea to make the entire coaster steam-powered, rather than just ride “elements” as the objectives specify. The voiceovers explaining the steam history on each panel are great and definitely sell the vibe. Appreciate that you pointed out the vertical drop on the coaster. It was in fact there, but perhaps a bit of scenery of showing off that vertical bit would have helped. Also would have liked to see a bit more of the coaster layout. But overall a very enjoyable entry!

     

    Steel Valley

     

    Another cute park from Lurker! I appreciate that you make consistent entries in your own style! I have never been the best evaluator of LL work but I did enjoy peeking around the entry. You definitely hit the industrial vibes, I think! Perhaps a bit more steam-powered things, or some indication of that theming could have assisted. I tried to find some but I may not have located them. Overall, I appreciate the work!

     

    The Last Frost Fair

     

    Instant charm on opening the map, another xophe banger! Really loving your music choices lately, they add so much vibe to your parks. The idea of the frozen Thames is fantastic and so well executed. All the little details on the ice was so fun. Easily my favorite portion of the map!

     

    As for the objectives, the time period is absolutely spot on! Truly felt transported. For the coaster and steam-powered elements, they objectives have a check mark but felt somewhat secondary to the main theme of the park being the frozen thames, taking up just 1/3 of the map size, though the launch was well done. I liked the coaster going through the factory (also had that idea :p) but would have enjoyed being able to see a bit more of the layout.

     

    Overall the city vibe was so good! The wall signs, the carriages, it was all truly lovely and typical charming xophe style. A super entry.

    ——

     

    Will leave some additional thoughts about our park in the future, but it was an absolute pleasure working with RWE. I didn’t really intend to create a park like this in the beginning but as the coaster layout and ideas started to come together, we both felt really excited about what we were making! Could not have made this entry without his constant feedback and support. Thanks and congrats to all participants for a great round!

  • Great! This whole project is mind-boggling. I have been busy this month but I really want to sit down and dedicate to playing through the whole game. Looking forward to diving in!

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