Park / DisneySEA Spain

44 Comments

  • iris%s's Photo
    Congratulations Corkscrewed on winning your second NE Spotlight. Becoming only the fifth RCT2 Spotlight in history, Cork finally solidifies himself as the RCT2 force that he is, as he brings to you DisneySEA Spain. A very unusual park, but one that captures the DisneySea vibe perfectly, there is atmosphere galore throughout this park, something Corkscrewed seems to bring to every project he touches. While this park was started after his initial project, Walt Disney Escape, it ends up being the first of the two released, paving the way for what could be a very successful chain of Corkscrewed Disney parks.
  • Turtleman%s's Photo
    You realesed something... Finally.
  • yyo%s's Photo
    Hah, when I saw corky post the park would be finished on the 8th, and at the awards there would be a new spotlight, I had no doubt it was going to be this. Truley awesome, if only my computer with rct2 was working :'(
  • rK_%s's Photo
    congrats corky!, i saw the fantasy screens on asperixs' site about 2 weeks before you made a topic of it, nice to see what you have created from those.
  • John%s's Photo
    Congrats Croky, I'm off to look at the park right now.
  • gymkid dude%s's Photo
    That liquid coaster owns just about everything else ever made in the face.

    I LOVED some of your flat rides...such as the swinging ship on the waterfall, the double decker carousel kinda almost underwater...storm riders' queue alone was brilliant.

    You are dangerous with those tunnel glass peices.

    I'm with iris on the new england waterfront...big and boring. I'd love to see more atlantisesque type themes from you too. Loved the hotel btw. Great park!
  • gir%s's Photo
    Nice job Corky, you finisihed something! :p The screens look beautiful...once I look at the park I'll edit this post.

    Ok. This is just awesome. I love your architecture sooooo much more than anyone else's as far as RCT2. I loved the Symphony of the Seas...were the waterfalls supposed to be like Fantasmic or whatever that shows is at MGM where they show movies and stuff on the water? Awesome job Corky...I can't wait til WDE is released. :)
  • Jellybones%s's Photo
    Very nice, Corky! This captures the Disney atmosphere, man. The details were apparent everywhere, and the mix of different rides were very nice. A gripe: the change between the Sinbad area and the Atlantis area is a bit...sudden? But that's really it. The volcano was done nicely, I like the flat mountain approach as it looks more like an actual Disney piece. Also, the criticism of the New England Waterfront is a little off, I think. La Mediterrania isn't big enough to serve as a Main Street-esque entry way, and the New England section serves as a light transition into the meat of the park. As for the other pieces...the Atlantis ride was great, this we know. But I also want to give you props about the Sinbad ride. I love the details as well as the approach in building it. Hidden behind the shop facades along the pathway was a great idea, and the details were still apparent even here. I think the hotel was a little too big for its own good, though. A bigger Oasis Quay with larger gardens would not be unwelcome, I don't think. Okay, I'll stop rambling now.

    Corky, you made a pretty sweet park, and it totally earns the Disney name. I'm tempted to do a walkthrough, even...I like it that much. I don't think it's quite Rivers of Babylon, but in my book as a Disney fiend myself, it's awfully close. Congrats, Corky - see you at next year's awards. ;)
  • sloB%s's Photo
    Congrats on Spotlight Cork, it looks fantastic. And John showed me a pic of the hotel area close up, that looks excellent. Perfect atmosphere.

    I wish I could look at it, but of course my comp isn't co-operating.
  • Butterfinger%s's Photo
    Cork, your style simply captivates me. Not only do you manage to make big, blocky buildings insanely realistic, but beautiful as well. You seem to take the most realistic of all realism and make it origonal. Not to mention capture the Disney feel perfectly.
    I was instantly dissapointed when gazing at the overhead view upon first opening the park. Blocky buildings look atrocious from above, all your sections mixed and contrasted horribly, and the park layout in general looked awkward.
    Fortunatly though, the magic of your own brand of realism comes into effect when taking a closer look. Perhaps thats whats so pleasing about the architecture--it makes you imagine looking at it from a guests perspective (as there is'nt much to see from above), and in turn you can get immersed in the park more effectivly. Admittedly, I spent more time exploring this park than any other I can remember, perhaps just for that reason.
    Anyway, each and every area seemed to capture the atmosphere and aroma it was intended to portray, everything was pretty near perfect for me. New England Waterfront included. It was what it was supposed to be- pleasantly gawdy. I honestly can't imagine the real Disney doing it much differently.

    There were a few peeves I had with the park, including the poor use of signs (difficult to tell what section you were in, luckily the atmosphere allowed some sense of the general theme, but as for what the section was actually called.... well.....), the waterfalls in the middle of the bay (didn't understand those), and the crowdedness around parts of the entrance and New England sections.
    As expected though, the good outshines the bad. Awesome park.
  • Ride6%s's Photo
    I'm downloading it now. I must say from the spotlight page that the close up looks excellent but the overview looks horrid. You've abused water even worse than I did with Sunburst Shores 8@ . Maybe there is stuff under the water that I wasn't seeing from the overview though. Even if it is a Disney Sea at least 2/4 of the map should be above the waterline.

    :D

    I like. The map seemed alittle wasted with so much underwater but the entire rear half of the park was insane, if anything the myserius island way the weakest of the 4 area's back there. Personally I didn't care for the enterence plaza or the hotel. The enterence just seemed too open, airy, and not very "Disney". The hotel was plenty "Disney" and grand but the shear size of it got on my nerves. As for Caribbean Cove, I like it. The archetecture was alittle too tall in places but very nice. I fail to understand how you can build blocky buildings like that and make them look so real and so good. The New England Sea Coast was nice IMO. I really liked it. My only problem here was the same as in Caribean Cove, aka, it seemed that the archetecture was so tall in places that you couldn't even tell if there is midway down there, for a guest that may be good or bad, but from an above-veiw it's always bad. The remaining 4 area's on the other side was amazing. Every theme was near-perfectly exicuted. The one spanish-like area was classic Cork, the colors, the shapes, the details. I love. And Atlantis Cove was great too. Wonderful colors and both coasters were good and Disney.

    I don't think I'll do a walk through since this isn't much of a coaster park and that would make it harder to review. Really amazing park though. I don't know about the BMW to RoB's Mercedes Benz, but at the very least the Audi Quattro to that Mercedes. :D

    ride6
  • Meretrix%s's Photo
    Well, I was really looking forward to this park. I've never been to a DisneySea park, so I don't know what the "mold" is that one would follow. I LOVED the Mediterranean entrance plaza. Freakin beautiful. After that, there were touches of beauty and wonder scattered around. The Atlantis coaster was very cool, but seemed to swallow up that whole area, and I often found so much blue distracting. At any rate, the theming was top notch, just not what I expected. As for the rest of the park, those "free floating waterfalls" in the middle of the lake were a bold step. Not sure if I like them, but I like that you took a chance with them. AS for the New England area, as I remember New England, there seems to be a lack of blue in your version of NE. The architecture seems weakest here....window, window, window, etc.....you get the picture. Also, the buildings here didn't smack of Disney goodness the way the others did, but then again, not having been to one of these venues, maybe that is how Disney does NE.

    Overall, the park was interesting, beautiful in some parts, and lacking in others. I just wanted to be wowed more I guess. Maybe I just don't understand the whole Disney Sea vibe thang.

    Congrats on this though Corky. I can tell that you put a lot of time into it.
  • PymGuy%s's Photo
    Corkscrewed, you created a beautiful park. Quite possibly the best recreation of the DisneySea feel that I have seen in RCT to date. Everything created such a great atmosphere, you felt like you were actually there. My favorite area was definatly Atlantis, I never thought that much blue would look so good. The rides were perfectly planned and placed, and fit in with the whole of the park, I especially loved the liquid coaster.

    This was certainly worth the wait, and I can't wait to see the rest of Walt Disney Escape. :D
  • rK_%s's Photo
    has anyone taken the liberty yet to start a review?
  • Highball%s's Photo
    Well, the park was descent, but it was no where near what I was expecting.

    First off, even though you detailed everything so well, it was still too blocky. Way too blocky. This made the park feel even smaller than it already is. Your transition from land to land wasn't too great, either. Especially from Atlantis to Puerto Tropical. I didn't know where one ended and the other began. My last nitpick is the windows. There were way too many of those on each building. Try breaking them up next time with little details unique to each area.

    On the plus side, I loved your idea for original lands. I'm glad to see you didn't simply copy the original DisneySea for your park. That shows ingenuity. I also enjoyed Mt. Prometheus and Journey to the Center of the Earth, although I would have selected a different track other than the mine train roller coaster. One last thing, even though your buildings were blocky, they still helped create fairly good atmospheres for the areas. Good job.

    And Meretrix, you may yet be wowed by a DisneySea. ;) Sooner rather than later.
  • Corkscrewed%s's Photo
    Cool! Comments! :D

    My style is definitely a bit controversial in that it's an experiencial style. It's more geared toward the peep's point of view rather than you, the park viewers' perspective. In that way, even though it may look bad, I'll sometimes make buildings that block the view of the paths and each other just for the sake of detail. I know that Mantis often likes to peel away buildings and delete pieces to see what hidden, and if he did that to this building, he wouldn't see anything shortcuts or cheats. What you expect behind those things are actually built into it.

    Anyway, I can definitely say that park size was a disapointment even for me. I grossly underestimated how big the park was going to be, and by the time I figured it would be too small, it was too late to change anything, as the park map expanded in the other way. It should have been 150x150 or 160x160 instead of 140 squared.

    Other than that, I am definitely happy with the way it turned out, and I'm glad that you have enjoyed experiencing DisneySEA Spain as well. If it didn't meet your expectations... well, aim lower. :p I mean seriously, what can I say? You can't totally please everyone, and that's fine. I love the park, and knowing that others do as well (generally) is a pleasant bonus.

    ...were the waterfalls supposed to be like Fantasmic or whatever that shows is at MGM where they show movies and stuff on the water?

    Yes.
  • deanosrs%s's Photo
    This park was really hit and miss for me. Some parts I loved (the waterfronts were excellent) but other places I thought that the tall architecture blocked a lot from view, and dominated the park too much - you could take screens of this park where all you can see is buildings. The rides were cool, and well constructed, with some nice hacks which added to the realism rather than detracting from it. I guess you could say I liked it... but I'm not crazy about it :D . I personally think it was too small and lacking in any special features for spotlight... I can't really say it's going to advance parkmaking in the way that RoB did.

    Nice to see you finally finish something corkscrewed, hopefully WDE might get finished now? :)
  • Evil WME%s's Photo
    stormrider, aquatopia, the crane, the voyage to atlantis, the garden bistro, and of course the entrance. those were my favorite areas, which makes me an official fan of this park. Congrats Corky =).

    an interesting side note, is the fact he used probly every bad 'nono' path around, and not one (okay, someone will probly after i said this) will complain. Makes you wonder if people ought not think a bit about the way it actually looks before telling people to change to the one and only "NE style." (i'm talking about the advertising district) There's a lot of scenery around that's of high quality, but might still just look a bit strange because you aren't used to it.. and there's definitely probably a way (different?) of using it good. This is more of a general statement towards what people advertise and the feedback they get, and i'm saying it here 'coz there won't be a more splendid example than this.

    Stormrider has one of the best stations i've ever seen. Aquatopia did too, but was even more interesting. The crane is of course interesting so i thought i'd add that, and the garden bistro was just beautiful. The entrance, you'll get enough comments on that, was very very nice. Red and white never looked so good ;). What i really want to talk about some more is voyage to atlantis. Before the big drop you can SEE the coaster. Better yet (although we can't see) is that after that before, still before the big drop, it's glass above. So they can see the bright sunlight and stuff. (for some reason, that just hits a certain feeling, haha) Too bad your coaster skills imo aren't top notch, which can be seen even on this one, but everything else that has to do with the coaster is umbelievably awesome. The water running down the first drop is too. And i just noticed tidal surge.. should be there ^ =P. I wasn't much a fan of the mountain area, nor the logger's run area, nor the hotel (a bit too much there) but it has to be said this is undoubtably one of my favorite parks now.
  • mantis%s's Photo
    To be honest i'm pretty speechless - I think my eyes fell out too. I'm typing blind and dumb.

    Now I know why Pyro likes your work so much (except for your ravishing good looks, obviously, and the sexual favours, too).

    Fantastic. All the buildings have floors!
  • Toon%s's Photo
    Congrats Corky. The park is a little hit or miss as many have said. I haven't had time to really explore it yet, but what I did look at I liked. You are one of about 3 parkmakers that can make plain blocky buildings look really good. The park really works well as a whole, even tho at time I find the individual pieces to be a little weak. Best RCT2 park since RoB.